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authortrollodel <33117082+trollodel@users.noreply.github.com>2022-11-02 15:23:25 +0100
committertrollodel <33117082+trollodel@users.noreply.github.com>2023-05-10 09:14:21 +0200
commitb4d6b47c17f76f3d02fc11cc973a373769b19619 (patch)
tree23bc6395aaf2af208f5744580ce7100d74cd9f55 /doc/classes/EditorSettings.xml
parent769d8a7bbe6f59a8a7cae0194b65bf078c9bb2b4 (diff)
downloadredot-engine-b4d6b47c17f76f3d02fc11cc973a373769b19619.tar.gz
Add multi window code and shader editors
Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r--doc/classes/EditorSettings.xml11
1 files changed, 11 insertions, 0 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 8c27c1bc06..b45e03dc38 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -580,6 +580,17 @@
<member name="interface/inspector/show_low_level_opentype_features" type="bool" setter="" getter="">
If [code]true[/code], display OpenType features marked as [code]hidden[/code] by the font file in the [Font] editor.
</member>
+ <member name="interface/multi_window/enable" type="bool" setter="" getter="">
+ If [code]true[/code], the multi window support in editor is enabled. The following panels can become dedicated windows (made floating): Docks, Script editor, and Shader editor.
+ [b]Note:[/b] When [member interface/editor/single_window_mode] is [code]true[/code], the multi window support is always disabled.
+ </member>
+ <member name="interface/multi_window/maximize_window" type="bool" setter="" getter="">
+ If [code]true[/code], when panels are made floating they will be maximized.
+ If [code]false[/code], when panels are made floating their position and size will match the ones when they are attached (excluding window border) to the editor window.
+ </member>
+ <member name="interface/multi_window/restore_windows_on_load" type="bool" setter="" getter="">
+ If [code]true[/code], the floating panel position, size, and screen will be saved on editor exit. On next launch the panels that were floating will be made floating in the saved positions, sizes and screens, if possible.
+ </member>
<member name="interface/scene_tabs/display_close_button" type="int" setter="" getter="">
Controls when the Close (X) button is displayed on scene tabs at the top of the editor.
</member>