summaryrefslogtreecommitdiffstats
path: root/doc/classes/EditorSettings.xml
diff options
context:
space:
mode:
authorHaoyu Qiu <timothyqiu32@gmail.com>2023-08-22 16:13:42 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2023-08-22 18:05:50 +0800
commitd026b37abd8ed3cf4d342b3395154dd5309cbe91 (patch)
tree0d23b40f6cf0770fe7f700578e38a6551149cdfc /doc/classes/EditorSettings.xml
parent8e0346badefcd69656e1ae3ba12d6eaafd7a4fae (diff)
downloadredot-engine-d026b37abd8ed3cf4d342b3395154dd5309cbe91.tar.gz
Fix various typos in classref
Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r--doc/classes/EditorSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 30e173ff75..83abc963bb 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -295,7 +295,7 @@
The grid division bias to use in the 3D editor. Negative values will cause small grid divisions to appear earlier, whereas positive values will cause small grid divisions to appear later.
</member>
<member name="editors/3d/grid_division_level_max" type="int" setter="" getter="">
- The largest grid division to use in the 3D editor. Together with [member editors/3d/primary_grid_steps], this determines how large the grid divisions can be. The grid divisions will not be able to get larger than [code]primary_grid_steps ^ grid_division_level_max[/code] units. By default, when [member editors/3d/primary_grid_steps] is [code]8[/code], this means grid divisions cannot get larger than [code]64[/code] uints each (so primary grid lines are [code]512[/code] uints apart), no matter how far away the camera is from the grid.
+ The largest grid division to use in the 3D editor. Together with [member editors/3d/primary_grid_steps], this determines how large the grid divisions can be. The grid divisions will not be able to get larger than [code]primary_grid_steps ^ grid_division_level_max[/code] units. By default, when [member editors/3d/primary_grid_steps] is [code]8[/code], this means grid divisions cannot get larger than [code]64[/code] units each (so primary grid lines are [code]512[/code] units apart), no matter how far away the camera is from the grid.
</member>
<member name="editors/3d/grid_division_level_min" type="int" setter="" getter="">
The smallest grid division to use in the 3D editor. Together with [member editors/3d/primary_grid_steps], this determines how small the grid divisions can be. The grid divisions will not be able to get smaller than [code]primary_grid_steps ^ grid_division_level_min[/code] units. By default, this means grid divisions cannot get smaller than 1 unit each, no matter how close the camera is from the grid.