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authorkobewi <kobewi4e@gmail.com>2022-10-14 20:41:05 +0200
committerkobewi <kobewi4e@gmail.com>2023-04-03 22:19:07 +0200
commitddc856702264cf892cea6e19f57d750ab824952a (patch)
tree12a2195fe24c9f28497ac071b99c01c6eedc34a3 /doc/classes/EditorSettings.xml
parentba27db36e935f0f5c95df8d57f842d564b7e9b3c (diff)
downloadredot-engine-ddc856702264cf892cea6e19f57d750ab824952a.tar.gz
Scene tab closing refactor
Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r--doc/classes/EditorSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index bbe3ba4821..285b58edbb 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -546,7 +546,7 @@
If [code]true[/code], the mouse's additional side buttons will be usable to navigate in the script editor's file history. Set this to [code]false[/code] if you're using the side buttons for other purposes (such as a push-to-talk button in a VoIP program).
</member>
<member name="interface/editor/save_each_scene_on_quit" type="bool" setter="" getter="">
- If [code]true[/code], the editor will save all scenes when confirming the [b]Save[/b] action when quitting the editor or quitting to the project list. If [code]false[/code], the editor will ask to save each scene individually.
+ If [code]false[/code], the editor will save all scenes when confirming the [b]Save[/b] action when quitting the editor or quitting to the project list. If [code]true[/code], the editor will ask to save each scene individually.
</member>
<member name="interface/editor/separate_distraction_mode" type="bool" setter="" getter="">
If [code]true[/code], the editor's Script tab will have a separate distraction mode setting from the 2D/3D/AssetLib tabs. If [code]false[/code], the distraction-free mode toggle is shared between all tabs.