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author | Aaron Franke <arnfranke@yahoo.com> | 2020-03-26 00:23:34 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2020-06-02 23:18:59 -0400 |
commit | ba27deef06f0152a59c86e3b0ab3ebb0976344ad (patch) | |
tree | 9c5e8fac16de8beb6a657c7a2f5386f3190292f5 /doc/classes/PhysicsServer2D.xml | |
parent | 030a26206ff70b1050c885270afce89b0430af70 (diff) | |
download | redot-engine-ba27deef06f0152a59c86e3b0ab3ebb0976344ad.tar.gz |
Refactor physics force and impulse code
Diffstat (limited to 'doc/classes/PhysicsServer2D.xml')
-rw-r--r-- | doc/classes/PhysicsServer2D.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 9da739e57a..ca65487ec5 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -331,9 +331,9 @@ </return> <argument index="0" name="body" type="RID"> </argument> - <argument index="1" name="offset" type="Vector2"> + <argument index="1" name="force" type="Vector2"> </argument> - <argument index="2" name="force" type="Vector2"> + <argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> Adds a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied. @@ -379,9 +379,9 @@ </return> <argument index="0" name="body" type="RID"> </argument> - <argument index="1" name="position" type="Vector2"> + <argument index="1" name="impulse" type="Vector2"> </argument> - <argument index="2" name="impulse" type="Vector2"> + <argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates. |