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authorNinni Pipping <over999ships@gmail.com>2023-05-14 13:52:09 +0200
committerNinni Pipping <over999ships@gmail.com>2023-05-14 15:07:58 +0200
commitbd2e3770070821bcc6b3b81d8a0d2ff394a98622 (patch)
treeaa301f2384e126d5e74a5b7ec9018a12967e7f69 /doc/classes/PlaceholderTexture2DArray.xml
parentffd32a244b43ff58c13819c2debf8cf3b58ecbdc (diff)
downloadredot-engine-bd2e3770070821bcc6b3b81d8a0d2ff394a98622.tar.gz
Document limitations of placeholder textures
Diffstat (limited to 'doc/classes/PlaceholderTexture2DArray.xml')
-rw-r--r--doc/classes/PlaceholderTexture2DArray.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/PlaceholderTexture2DArray.xml b/doc/classes/PlaceholderTexture2DArray.xml
index 70f4df32ee..665f87d920 100644
--- a/doc/classes/PlaceholderTexture2DArray.xml
+++ b/doc/classes/PlaceholderTexture2DArray.xml
@@ -7,6 +7,7 @@
This class is used when loading a project that uses a [Texture2D] subclass in 2 conditions:
- When running the project exported in dedicated server mode, only the texture's dimensions are kept (as they may be relied upon for gameplay purposes or positioning of other elements). This allows reducing the exported PCK's size significantly.
- When this subclass is missing due to using a different engine version or build (e.g. modules disabled).
+ [b]Note:[/b] This is not intended to be used as an actual texture for rendering. It is not guaranteed to work like one in shaders or materials (for example when calculating UV).
</description>
<tutorials>
</tutorials>