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| author | Rémi Verschelde <remi@verschelde.fr> | 2021-12-15 17:12:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-15 17:12:56 +0100 |
| commit | 9b932aa0db2cf26be847159cf5229b4dda8763a5 (patch) | |
| tree | 422fbc7540c2d23ede1b5071a194798dca0a9fcf /doc/classes/RDFramebufferPass.xml | |
| parent | c5879dbe078efd902638935ced73bd31dea5804e (diff) | |
| parent | 4e393ab4a082560f8434b013f4f5bb551c2a0eaf (diff) | |
| download | redot-engine-9b932aa0db2cf26be847159cf5229b4dda8763a5.tar.gz | |
Merge pull request #55958 from timothyqiu/xml-indents
Diffstat (limited to 'doc/classes/RDFramebufferPass.xml')
| -rw-r--r-- | doc/classes/RDFramebufferPass.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/RDFramebufferPass.xml b/doc/classes/RDFramebufferPass.xml index 4469a5d447..33e4248983 100644 --- a/doc/classes/RDFramebufferPass.xml +++ b/doc/classes/RDFramebufferPass.xml @@ -5,7 +5,7 @@ </brief_description> <description> This class contains the list of attachment descriptions for a framebuffer pass. Each points with an index to a previously supplied list of texture attachments. - Multipass framebuffers can optimize some configurations in mobile, on desktop they provide little to no advantage. + Multipass framebuffers can optimize some configurations in mobile, on desktop they provide little to no advantage. </description> <tutorials> </tutorials> |
