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author | Micky <micheledevita2@gmail.com> | 2024-11-10 22:11:48 +0100 |
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committer | Micky <micheledevita2@gmail.com> | 2024-11-10 22:11:48 +0100 |
commit | 05745aaa4bff57ed792cace494fcf38966a4af9c (patch) | |
tree | 24382758cd5605d660cefe7ecbd8450ddb2e6c79 /doc/classes/RenderSceneBuffersRD.xml | |
parent | 0f5f3bc9546b46b2029fc8896dc859697f1eab97 (diff) | |
download | redot-engine-05745aaa4bff57ed792cace494fcf38966a4af9c.tar.gz |
Fix `true` being surrounded by `[b]` tags in documentation
Diffstat (limited to 'doc/classes/RenderSceneBuffersRD.xml')
-rw-r--r-- | doc/classes/RenderSceneBuffersRD.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/RenderSceneBuffersRD.xml b/doc/classes/RenderSceneBuffersRD.xml index 212a65337e..7b5aac5b61 100644 --- a/doc/classes/RenderSceneBuffersRD.xml +++ b/doc/classes/RenderSceneBuffersRD.xml @@ -61,7 +61,7 @@ <param index="1" name="msaa" type="bool" default="false" /> <description> Returns the specified layer from the color texture we are rendering 3D content to. - If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer. + If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer. </description> </method> <method name="get_color_texture"> @@ -69,7 +69,7 @@ <param index="0" name="msaa" type="bool" default="false" /> <description> Returns the color texture we are rendering 3D content to. If multiview is used this will be a texture array with all views. - If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer. + If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer. </description> </method> <method name="get_depth_layer"> @@ -78,7 +78,7 @@ <param index="1" name="msaa" type="bool" default="false" /> <description> Returns the specified layer from the depth texture we are rendering 3D content to. - If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer. + If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer. </description> </method> <method name="get_depth_texture"> @@ -86,7 +86,7 @@ <param index="0" name="msaa" type="bool" default="false" /> <description> Returns the depth texture we are rendering 3D content to. If multiview is used this will be a texture array with all views. - If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer. + If [param msaa] is [code]true[/code] and MSAA is enabled, this returns the MSAA variant of the buffer. </description> </method> <method name="get_fsr_sharpness" qualifiers="const"> |