summaryrefslogtreecommitdiffstats
path: root/doc/classes/RigidBody3D.xml
diff options
context:
space:
mode:
authortetrapod00 <145553014+tetrapod00@users.noreply.github.com>2024-10-13 18:47:56 -0700
committertetrapod00 <145553014+tetrapod00@users.noreply.github.com>2024-11-12 10:25:38 -0800
commit5c15d346b2425074dc6e7b3755f280b9feccfa6f (patch)
treeb9b63b4ebea23d0bbbaa653f4366d428dcfab9c9 /doc/classes/RigidBody3D.xml
parentcaff0ff591ed63234474c46a6fd868661aa8ea01 (diff)
downloadredot-engine-5c15d346b2425074dc6e7b3755f280b9feccfa6f.tar.gz
Docs: Add links to project settings
Diffstat (limited to 'doc/classes/RigidBody3D.xml')
-rw-r--r--doc/classes/RigidBody3D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index 9a299ade57..de6d5cde3d 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -130,7 +130,7 @@
</methods>
<members>
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="0.0">
- Damps the body's rotation. By default, the body will use the [b]Default Angular Damp[/b] in [b]Project &gt; Project Settings &gt; Physics &gt; 3d[/b] or any value override set by an [Area3D] the body is in. Depending on [member angular_damp_mode], you can set [member angular_damp] to be added to or to replace the body's damping value.
+ Damps the body's rotation. By default, the body will use the [member ProjectSettings.physics/3d/default_angular_damp] project setting or any value override set by an [Area3D] the body is in. Depending on [member angular_damp_mode], you can set [member angular_damp] to be added to or to replace the body's damping value.
See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
</member>
<member name="angular_damp_mode" type="int" setter="set_angular_damp_mode" getter="get_angular_damp_mode" enum="RigidBody3D.DampMode" default="0">
@@ -208,7 +208,7 @@
[/codeblocks]
</member>
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.0">
- Damps the body's movement. By default, the body will use the [b]Default Linear Damp[/b] in [b]Project &gt; Project Settings &gt; Physics &gt; 3d[/b] or any value override set by an [Area3D] the body is in. Depending on [member linear_damp_mode], you can set [member linear_damp] to be added to or to replace the body's damping value.
+ Damps the body's movement. By default, the body will use the [member ProjectSettings.physics/3d/default_linear_damp] project setting or any value override set by an [Area3D] the body is in. Depending on [member linear_damp_mode], you can set [member linear_damp] to be added to or to replace the body's damping value.
See [member ProjectSettings.physics/3d/default_linear_damp] for more details about damping.
</member>
<member name="linear_damp_mode" type="int" setter="set_linear_damp_mode" getter="get_linear_damp_mode" enum="RigidBody3D.DampMode" default="0">