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author | tetrapod00 <145553014+tetrapod00@users.noreply.github.com> | 2024-10-13 18:47:56 -0700 |
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committer | tetrapod00 <145553014+tetrapod00@users.noreply.github.com> | 2024-11-12 10:25:38 -0800 |
commit | 5c15d346b2425074dc6e7b3755f280b9feccfa6f (patch) | |
tree | b9b63b4ebea23d0bbbaa653f4366d428dcfab9c9 /doc/classes/RigidBody3D.xml | |
parent | caff0ff591ed63234474c46a6fd868661aa8ea01 (diff) | |
download | redot-engine-5c15d346b2425074dc6e7b3755f280b9feccfa6f.tar.gz |
Docs: Add links to project settings
Diffstat (limited to 'doc/classes/RigidBody3D.xml')
-rw-r--r-- | doc/classes/RigidBody3D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index 9a299ade57..de6d5cde3d 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -130,7 +130,7 @@ </methods> <members> <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="0.0"> - Damps the body's rotation. By default, the body will use the [b]Default Angular Damp[/b] in [b]Project > Project Settings > Physics > 3d[/b] or any value override set by an [Area3D] the body is in. Depending on [member angular_damp_mode], you can set [member angular_damp] to be added to or to replace the body's damping value. + Damps the body's rotation. By default, the body will use the [member ProjectSettings.physics/3d/default_angular_damp] project setting or any value override set by an [Area3D] the body is in. Depending on [member angular_damp_mode], you can set [member angular_damp] to be added to or to replace the body's damping value. See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping. </member> <member name="angular_damp_mode" type="int" setter="set_angular_damp_mode" getter="get_angular_damp_mode" enum="RigidBody3D.DampMode" default="0"> @@ -208,7 +208,7 @@ [/codeblocks] </member> <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.0"> - Damps the body's movement. By default, the body will use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > Physics > 3d[/b] or any value override set by an [Area3D] the body is in. Depending on [member linear_damp_mode], you can set [member linear_damp] to be added to or to replace the body's damping value. + Damps the body's movement. By default, the body will use the [member ProjectSettings.physics/3d/default_linear_damp] project setting or any value override set by an [Area3D] the body is in. Depending on [member linear_damp_mode], you can set [member linear_damp] to be added to or to replace the body's damping value. See [member ProjectSettings.physics/3d/default_linear_damp] for more details about damping. </member> <member name="linear_damp_mode" type="int" setter="set_linear_damp_mode" getter="get_linear_damp_mode" enum="RigidBody3D.DampMode" default="0"> |