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path: root/doc/classes/RigidBody3D.xml
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* Docs: Add links to project settingstetrapod002024-11-121-2/+2
* Fix miscellaneous oddities around the class referenceMicky2024-08-181-1/+1
* Merge pull request #90310 from mhilbrunner/OutdatedDemosRémi Verschelde2024-04-081-2/+2
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| * Update links to outdated asset library demosskyace652024-04-071-2/+2
* | Fix force integration documentationRicardo Buring2024-03-161-2/+3
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* Validate `code` tags for class and member referencesYuri Sizov2023-10-031-1/+1
* Fix rigid body property descriptionChris Bradfield2023-07-091-1/+1
* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
* Overhaul the top sections of the class reference (Physics classes)VolTer2023-05-201-5/+5
* Document automatic center mode using shape originsWinston2023-04-261-1/+1
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
* Add how to retrieve RigidBody2D and RigidBody3D autocomputed inertia[Error_27]2023-02-101-0/+22
* Merge pull request #67847 from rburing/warn_non-uniformistsRémi Verschelde2023-01-231-0/+1
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| * Warn against using non-uniform scale for 3D physicsRicardo Buring2022-10-241-0/+1
* | Add note about inertia being required for apply_torque on various NodesCorey Williams2022-11-061-0/+2
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* Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-261-0/+280
* Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp2021-09-161-225/+0
* Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp2021-09-061-0/+17
* Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp2021-08-311-3/+4
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-60/+30
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-4/+4
* Support for kinematic_motion in StaticBodyPouleyKetchoupp2021-06-041-1/+1
* More explanatory names for RigidBody modesPouleyKetchoupp2021-06-041-6/+5
* KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp2021-06-041-41/+3
* Merge pull request #48860 from JohnM666/fix-basis-variant-initializationRémi Verschelde2021-05-201-1/+1
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| * Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes GodotJohnM6662021-05-201-1/+1
* | Return RID instead of Object id in area-body_shape_entered-exited signals.Marcel Admiraal2021-03-061-2/+2
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* Update area-body_shape_entered-exited signal documentation.Marcel Admiraal2021-01-091-6/+14
* Merge pull request #42881 from madmiraal/fix-39767Rémi Verschelde2020-12-281-0/+2
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| * Set Bullet collision shape index to zero when using a single shapeMarcel Admiraal2020-10-191-0/+2
* | Remove RigidBody weight propertyMarcel Admiraal2020-11-271-3/+0
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* Correct the doc about linear dampingTomasz Chabora2020-10-131-0/+2
* Link to demos from within the class referenceAaron Franke2020-10-011-0/+2
* Document RigidBodies in character mode never sleeping automaticallyHugo Locurcio2020-09-011-0/+1
* Add link titles for all links in the class referenceHugo Locurcio2020-08-311-1/+1
* Document where the center of mass is for RigidBody nodesskyace652020-08-271-0/+1
* Clarify the difference between contacts and collisions.Marcel Admiraal2020-07-271-7/+8
* Add Method get_inverse_inertia_tensorYerik2020-07-211-0/+7
* Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde2020-07-021-3/+3
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| * Refactor physics force and impulse codeAaron Franke2020-06-021-3/+3
* | Update Rigidbody 2D and 3D sleep documentation.Marcel Admiraal2020-06-091-3/+4
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* Merge pull request #37824 from nekomatata/rigid-body-force-docRémi Verschelde2020-04-161-2/+3
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| * More details in Rigid Body add_force documentationPouleyKetchoupp2020-04-121-2/+3
* | Add PhysicalBone rotation, damping, axis lock & can sleepPouleyKetchoupp2020-04-141-1/+1
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* doc: Update classref with node renamesRémi Verschelde2020-03-301-0/+253