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| author | Rémi Verschelde <remi@verschelde.fr> | 2021-03-05 22:36:05 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-05 22:36:05 +0100 |
| commit | aaeb07d50fdf9a19beadd8329d71dbae8ea75e40 (patch) | |
| tree | 9455db16898bef6099c223b0a90e1d9b8f19165c /doc/classes/SceneTreeTimer.xml | |
| parent | f9dad47478bf3a089b34f2e099164a5d4b388ef5 (diff) | |
| parent | bae843a1c9dadad2b40e17f1e44e13eb01d65f97 (diff) | |
| download | redot-engine-aaeb07d50fdf9a19beadd8329d71dbae8ea75e40.tar.gz | |
Merge pull request #43929 from HaSa1002/docs-lang-6
Docs: Port Code Examples to C# (R, S, T, U)
Diffstat (limited to 'doc/classes/SceneTreeTimer.xml')
| -rw-r--r-- | doc/classes/SceneTreeTimer.xml | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml index a4a83fa65b..b223bf6821 100644 --- a/doc/classes/SceneTreeTimer.xml +++ b/doc/classes/SceneTreeTimer.xml @@ -6,12 +6,22 @@ <description> A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer]. As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: - [codeblock] + [codeblocks] + [gdscript] func some_function(): print("Timer started.") yield(get_tree().create_timer(1.0), "timeout") print("Timer ended.") - [/codeblock] + [/gdscript] + [csharp] + public async void SomeFunction() + { + GD.Print("Timer started."); + await ToSignal(GetTree().CreateTimer(1.0f), "timeout"); + GD.Print("Timer ended."); + } + [/csharp] + [/codeblocks] </description> <tutorials> </tutorials> |
