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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-05-04 22:18:05 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-05-04 22:46:47 +0200
commitd8808fba854395cafc64fb474b8067d5fa5f5e43 (patch)
treedcadf807dc512dd0c36ffba724b92eb539873242 /doc/classes/StyleBoxTexture.xml
parentf7ca1c805ba2189627b49212ffbfba773f44acc5 (diff)
downloadredot-engine-d8808fba854395cafc64fb474b8067d5fa5f5e43.tar.gz
Document the expected normal map coordinate system where relevant
Diffstat (limited to 'doc/classes/StyleBoxTexture.xml')
-rw-r--r--doc/classes/StyleBoxTexture.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml
index 8ed94c8c26..f8aa14cb2b 100644
--- a/doc/classes/StyleBoxTexture.xml
+++ b/doc/classes/StyleBoxTexture.xml
@@ -121,6 +121,7 @@
</member>
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
The normal map to use when drawing this style box.
+ [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
Species a sub-region of the texture to use.