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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-09-29 17:27:13 +0300
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-11-17 16:00:41 +0200
commit0ee88d6705852df81eb1bf0b0869e65d60c3352e (patch)
treeef79d4f1636a288c694669379e59fbfce6c34a07 /doc/classes/Texture2D.xml
parent408effa68822c1a861daf78b9e10414bee24225b (diff)
downloadredot-engine-0ee88d6705852df81eb1bf0b0869e65d60c3352e.tar.gz
Describe `ImageTexture`, `Image` creation and usage
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diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml
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@@ -7,6 +7,7 @@
A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite2D] or GUI [Control].
Textures are often created by loading them from a file. See [method @GDScript.load].
[Texture2D] is a base for other resources. It cannot be used directly.
+ [b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import.
</description>
<tutorials>
</tutorials>