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author | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2020-09-29 17:27:13 +0300 |
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committer | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2020-11-17 16:00:41 +0200 |
commit | 0ee88d6705852df81eb1bf0b0869e65d60c3352e (patch) | |
tree | ef79d4f1636a288c694669379e59fbfce6c34a07 /doc/classes/Texture2D.xml | |
parent | 408effa68822c1a861daf78b9e10414bee24225b (diff) | |
download | redot-engine-0ee88d6705852df81eb1bf0b0869e65d60c3352e.tar.gz |
Describe `ImageTexture`, `Image` creation and usage
Diffstat (limited to 'doc/classes/Texture2D.xml')
-rw-r--r-- | doc/classes/Texture2D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml index ff8b439a3d..2270b95c63 100644 --- a/doc/classes/Texture2D.xml +++ b/doc/classes/Texture2D.xml @@ -7,6 +7,7 @@ A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite2D] or GUI [Control]. Textures are often created by loading them from a file. See [method @GDScript.load]. [Texture2D] is a base for other resources. It cannot be used directly. + [b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import. </description> <tutorials> </tutorials> |