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authorRémi Verschelde <rverschelde@gmail.com>2020-03-12 10:25:48 +0100
committerGitHub <noreply@github.com>2020-03-12 10:25:48 +0100
commit14b41d0fc9fd615f17a8a082cd2bbfb9fea7f0a8 (patch)
tree7ce9a51814f1264cc21b5cc1ab7baa7439f2e961 /doc/classes/VisualShaderNodeIf.xml
parentaeff25f3134c1af34285bb1021c709936cf5377d (diff)
parent7bf6e5f7732f3fa890561255610f50a65e755adf (diff)
downloadredot-engine-14b41d0fc9fd615f17a8a082cd2bbfb9fea7f0a8.tar.gz
Merge pull request #36987 from luzpaz/typos
Fix various typos
Diffstat (limited to 'doc/classes/VisualShaderNodeIf.xml')
-rw-r--r--doc/classes/VisualShaderNodeIf.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeIf.xml b/doc/classes/VisualShaderNodeIf.xml
index 1ebd945d42..ad0b21a370 100644
--- a/doc/classes/VisualShaderNodeIf.xml
+++ b/doc/classes/VisualShaderNodeIf.xml
@@ -4,7 +4,7 @@
Compares two floating-point numbers in order to return a required vector within the visual shader graph.
</brief_description>
<description>
- First two ports are scalar floatin-point numbers to compare, third is tolerance comparsion amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a &gt; b[/code] and [code]a &lt; b[/code] respectivly.
+ First two ports are scalar floatin-point numbers to compare, third is tolerance comparison amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a &gt; b[/code] and [code]a &lt; b[/code] respectively.
</description>
<tutorials>
</tutorials>