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author | Rémi Verschelde <remi@verschelde.fr> | 2023-05-17 18:36:08 +0200 |
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committer | GitHub <noreply@github.com> | 2023-05-17 18:36:08 +0200 |
commit | 05cc281e4d1a7855b1229f06a96d90f06b4943a7 (patch) | |
tree | 3fd819dc506bec35d03db67f36535c8d5a2d119c /doc/classes | |
parent | 6d3935d42d3360b975fab867cb8db62e19b20001 (diff) | |
parent | 91bdd4073b5633e61a0e382e5e75397410c4c76f (diff) | |
download | redot-engine-05cc281e4d1a7855b1229f06a96d90f06b4943a7.tar.gz |
Merge pull request #77154 from RPicster/raffa/particles-noise-improvement
Reworked Particle Turbulence
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/ParticleProcessMaterial.xml | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/doc/classes/ParticleProcessMaterial.xml b/doc/classes/ParticleProcessMaterial.xml index 5497effc75..d0af347a49 100644 --- a/doc/classes/ParticleProcessMaterial.xml +++ b/doc/classes/ParticleProcessMaterial.xml @@ -308,15 +308,16 @@ This value controls the overall scale/frequency of the turbulence noise pattern. A small scale will result in smaller features with more detail while a high scale will result in smoother noise with larger features. </member> - <member name="turbulence_noise_speed" type="Vector3" setter="set_turbulence_noise_speed" getter="get_turbulence_noise_speed" default="Vector3(0.5, 0.5, 0.5)"> - The movement speed of the turbulence pattern. This changes how quickly the noise changes over time. - A value of [code]Vector3(0.0, 0.0, 0.0)[/code] will freeze the turbulence pattern in place. + <member name="turbulence_noise_speed" type="Vector3" setter="set_turbulence_noise_speed" getter="get_turbulence_noise_speed" default="Vector3(0, 0, 0)"> + A scrolling velocity for the turbulence field. This sets a directional trend for the pattern to move in over time. + The default value of [code]Vector3(0, 0, 0)[/code] turns off the scrolling. </member> - <member name="turbulence_noise_speed_random" type="float" setter="set_turbulence_noise_speed_random" getter="get_turbulence_noise_speed_random" default="0.0"> - Use to influence the noise speed in a random pattern. This helps break up visible movement patterns. + <member name="turbulence_noise_speed_random" type="float" setter="set_turbulence_noise_speed_random" getter="get_turbulence_noise_speed_random" default="0.2"> + The in-place rate of change of the turbulence field. This defines how quickly the noise pattern varies over time. + A value of 0.0 will result in a fixed pattern. </member> <member name="turbulence_noise_strength" type="float" setter="set_turbulence_noise_strength" getter="get_turbulence_noise_strength" default="1.0"> - The turbulence noise strength. Increasing this will result in a stronger, more contrasting noise pattern. + The turbulence noise strength. Increasing this will result in a stronger, more contrasting, flow pattern. </member> </members> <constants> |