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authorRémi Verschelde <rverschelde@gmail.com>2024-08-06 12:30:29 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-08-06 12:30:29 +0200
commit6519e2ecd2898cf46c7df31f1ee67b22ba4c3e28 (patch)
treec4566406ae4bebfd95816cebc6c0b7d5797bfcd4 /doc/classes
parent3978628c6cc1227250fc6ed45c8d854d24c30c30 (diff)
parentdd32e2d3313e1a242c868e2fc3ac071a1a7240fe (diff)
downloadredot-engine-6519e2ecd2898cf46c7df31f1ee67b22ba4c3e28.tar.gz
Merge pull request #94299 from TokageItLab/docs-override-loop-tree
Add a note of `loop_mode` for `custom_timeline` to the `NodeAnimation` docs
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/AnimationNodeAnimation.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml
index 0c85e8e670..70c3e5a26e 100644
--- a/doc/classes/AnimationNodeAnimation.xml
+++ b/doc/classes/AnimationNodeAnimation.xml
@@ -17,6 +17,7 @@
</member>
<member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="Animation.LoopMode">
If [member use_custom_timeline] is [code]true[/code], override the loop settings of the original [Animation] resource with the value.
+ [b]Note:[/b] If the [member Animation.loop_mode] isn't set to looping, the [method Animation.track_set_interpolation_loop_wrap] option will not be respected. If you cannot get the expected behavior, consider duplicating the [Animation] resource and changing the loop settings.
</member>
<member name="play_mode" type="int" setter="set_play_mode" getter="get_play_mode" enum="AnimationNodeAnimation.PlayMode" default="0">
Determines the playback direction of the animation.