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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-10-01 17:31:17 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-10-01 17:31:17 +0200 |
commit | 6c133054f7b19c4e441f7c4c72168068a723276c (patch) | |
tree | 73c59f298b13651af5e8443329286da3f19bddb5 /doc/classes | |
parent | 3b17e3470a84eb7f375b4eeac5217634816dfe3e (diff) | |
parent | d720eb80e176bf7455f37cfff9e336c95bc911f4 (diff) | |
download | redot-engine-6c133054f7b19c4e441f7c4c72168068a723276c.tar.gz |
Merge pull request #97602 from patowen/fix-region-filter-clip-enabled
Fix `region_filter_clip_enabled` to avoid sprite bleeding for interpolated sprite sheets
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Sprite2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml index d73cb02d94..239c4dcf09 100644 --- a/doc/classes/Sprite2D.xml +++ b/doc/classes/Sprite2D.xml @@ -76,7 +76,7 @@ If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect]. </member> <member name="region_filter_clip_enabled" type="bool" setter="set_region_filter_clip_enabled" getter="is_region_filter_clip_enabled" default="false"> - If [code]true[/code], the outermost pixels get blurred out. [member region_enabled] must be [code]true[/code]. + If [code]true[/code], the area outside of the [member region_rect] is clipped to avoid bleeding of the surrounding texture pixels. [member region_enabled] must be [code]true[/code]. </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2(0, 0, 0, 0)"> The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. |