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authorRémi Verschelde <rverschelde@gmail.com>2024-09-23 12:27:55 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-09-23 12:27:55 +0200
commitdd71bc2d3b613d3c63f75e671f36427f838f7396 (patch)
treeea7cd64ed911afa1010264ff3ecec4d9cf409b93 /doc/classes
parent1b19ecb360124b4f46d767e56b8f8d9a1f1ed20e (diff)
parent0333648cea0483edce0131722789b54d4daa7d5a (diff)
downloadredot-engine-dd71bc2d3b613d3c63f75e671f36427f838f7396.tar.gz
Merge pull request #95252 from rburing/3d_physics_module
Move Godot Physics 3D into a module; add dummy 3D physics server
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ProjectSettings.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 758e98ad85..85a25b05af 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2293,6 +2293,7 @@
<member name="physics/3d/physics_engine" type="String" setter="" getter="" default="&quot;DEFAULT&quot;">
Sets which physics engine to use for 3D physics.
"DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
+ "Dummy" is a 3D physics server that does nothing and returns only dummy values, effectively disabling all 3D physics functionality.
</member>
<member name="physics/3d/run_on_separate_thread" type="bool" setter="" getter="" default="false">
If [code]true[/code], the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If [code]false[/code], the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.