diff options
author | George L. Albany <Megacake1234@gmail.com> | 2024-11-19 16:33:53 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-11-19 16:33:53 +0000 |
commit | 9ba2401222d681f0ca7914991ce9295207c75b19 (patch) | |
tree | 95fa9bc9937f02431bd6fd6b0c155eb362f707d2 /doc/translations/zh_TW.po | |
parent | 364a394be03f7b22e8c4f66e51639ae731fe7ae1 (diff) | |
parent | 0f7b5f937ff0eb07a2add4eebbaabb4e9f537806 (diff) | |
download | redot-engine-9ba2401222d681f0ca7914991ce9295207c75b19.tar.gz |
Merge pull request #872 from Spartan322/4.3-fix/using-redot
[4.3] Fix `using Redot;` to `using Godot;` in docs
Diffstat (limited to 'doc/translations/zh_TW.po')
-rw-r--r-- | doc/translations/zh_TW.po | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po index a64e4b4c15..24b7562c7e 100644 --- a/doc/translations/zh_TW.po +++ b/doc/translations/zh_TW.po @@ -4556,7 +4556,7 @@ msgid "" " assert(decrypted == data.to_utf8_buffer())\n" "[/gdscript]\n" "[csharp]\n" -"using Redot;\n" +"using Godot;\n" "using System.Diagnostics;\n" "\n" "public partial class MyNode : Node\n" @@ -4636,7 +4636,7 @@ msgstr "" " assert(decrypted == data.to_utf8_buffer())\n" "[/gdscript]\n" "[csharp]\n" -"using Redot;\n" +"using Godot;\n" "using System.Diagnostics;\n" "\n" "public partial class MyNode : Node\n" @@ -33799,7 +33799,7 @@ msgid "" " iterate(child)\n" "[/gdscript]\n" "[csharp]\n" -"using Redot;\n" +"using Godot;\n" "\n" "// This sample changes all node names.\n" "// Called right after the scene is imported and gets the root node.\n" @@ -33851,7 +33851,7 @@ msgstr "" " iterate(child)\n" "[/gdscript]\n" "[csharp]\n" -"using Redot;\n" +"using Godot;\n" "\n" "// 該範例更改所有節點名稱。\n" "// 在匯入場景並獲取根節點後立即呼叫。\n" @@ -33982,7 +33982,7 @@ msgid "" " print(\"Hello from the Redot Editor!\")\n" "[/gdscript]\n" "[csharp]\n" -"using Redot;\n" +"using Godot;\n" "\n" "[Tool]\n" "public partial class HelloEditor : EditorScript\n" @@ -34016,7 +34016,7 @@ msgstr "" " print(\"Hello from the Redot Editor!\")\n" "[/gdscript]\n" "[csharp]\n" -"using Redot;\n" +"using Godot;\n" "\n" "[Tool]\n" "public partial class HelloEditor : EditorScript\n" @@ -36345,7 +36345,7 @@ msgid "" " return [\"csv\"]\n" "[/gdscript]\n" "[csharp]\n" -"using Redot;\n" +"using Godot;\n" "\n" "[Tool]\n" "public partial class CustomParser : EditorTranslationParserPlugin\n" @@ -36465,7 +36465,7 @@ msgstr "" " return [\"csv\"]\n" "[/gdscript]\n" "[csharp]\n" -"using Redot;\n" +"using Godot;\n" "\n" "[Tool]\n" "public partial class CustomParser : EditorTranslationParserPlugin\n" @@ -45547,7 +45547,7 @@ msgid "" "\n" "[/gdscript]\n" "[csharp]\n" -"using Redot;\n" +"using Godot;\n" "using System.Diagnostics;\n" "\n" "public partial class MyNode : Node\n" @@ -45594,7 +45594,7 @@ msgstr "" "\n" "[/gdscript]\n" "[csharp]\n" -"using Redot;\n" +"using Godot;\n" "using System.Diagnostics;\n" "\n" "public partial class MyNode : Node\n" @@ -108289,7 +108289,7 @@ msgid "" "[/gdscript]\n" "[csharp]\n" "// ServerNode.cs\n" -"using Redot;\n" +"using Godot;\n" "using System.Collections.Generic;\n" "\n" "public partial class ServerNode : Node\n" @@ -108347,7 +108347,7 @@ msgid "" "[/gdscript]\n" "[csharp]\n" "// ClientNode.cs\n" -"using Redot;\n" +"using Godot;\n" "\n" "public partial class ClientNode : Node\n" "{\n" @@ -108413,7 +108413,7 @@ msgstr "" "[/gdscript]\n" "[csharp]\n" "// ServerNode.cs\n" -"using Redot;\n" +"using Godot;\n" "using System.Collections.Generic;\n" "\n" "public partial class ServerNode : Node\n" @@ -108471,7 +108471,7 @@ msgstr "" "[/gdscript]\n" "[csharp]\n" "// ClientNode.cs\n" -"using Redot;\n" +"using Godot;\n" "\n" "public partial class ClientNode : Node\n" "{\n" |