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authorRémi Verschelde <rverschelde@gmail.com>2024-05-28 17:48:50 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-05-28 17:48:50 +0200
commit7ac8717e1612820994b1ffd0ae1e83231cb21e6d (patch)
tree5bdc4d324c46d74006bc18622ce03d51a1b60b5e /doc
parenta8901a22be0981cb8f4c419dc4aa616ca8f13d29 (diff)
parentdcc4bc267c646a40eeaf7ce29d9264f2bc4b87ed (diff)
downloadredot-engine-7ac8717e1612820994b1ffd0ae1e83231cb21e6d.tar.gz
Merge pull request #92456 from ckaiser/fix-light3d-docs
Fix Light3D BakeMode enum documentation
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Light3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index c1fc49cf9f..bda5fb69de 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -199,7 +199,7 @@
</constant>
<constant name="BAKE_DISABLED" value="0" enum="BakeMode">
Light is ignored when baking. This is the fastest mode, but the light will be taken into account when baking global illumination. This mode should generally be used for dynamic lights that change quickly, as the effect of global illumination is less noticeable on those lights.
- [b]Note:[/b] Hiding a light does [i]not[/i] affect baking [LightmapGI]. Hiding a light will still affect baking [VoxelGI] and SDFGI (see [member Environment.sdfgi_enabled).
+ [b]Note:[/b] Hiding a light does [i]not[/i] affect baking [LightmapGI]. Hiding a light will still affect baking [VoxelGI] and SDFGI (see [member Environment.sdfgi_enabled]).
</constant>
<constant name="BAKE_STATIC" value="1" enum="BakeMode">
Light is taken into account in static baking ([VoxelGI], [LightmapGI], SDFGI ([member Environment.sdfgi_enabled])). The light can be moved around or modified, but its global illumination will not update in real-time. This is suitable for subtle changes (such as flickering torches), but generally not large changes such as toggling a light on and off.