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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-05-12 22:02:30 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-05-13 01:06:33 +0200 |
commit | 9e216475785000a329e80d9039dc25e47f94ab32 (patch) | |
tree | 512456cc5b8e536e7e892f4bfb6a56781c16ad15 /doc | |
parent | 964a5353dbf5fc0dca4c4b7b9cfa5631dd5ab568 (diff) | |
download | redot-engine-9e216475785000a329e80d9039dc25e47f94ab32.tar.gz |
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
This also harmonizes "normal map" spelling across the class reference.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 818e402067..d4f81b0ff0 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2575,7 +2575,7 @@ If [code]true[/code], the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP. </member> <member name="rendering/textures/vram_compression/import_etc2_astc" type="bool" setter="" getter=""> - If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normalmaps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4x4 block size). + If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4x4 block size). [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). </member> <member name="rendering/textures/vram_compression/import_s3tc_bptc" type="bool" setter="" getter=""> |