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author | Juan Linietsky <juan@godotengine.org> | 2019-02-25 21:46:24 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2019-02-25 21:47:29 -0300 |
commit | a32b26dfa26f2a039bf9c84b90d10666bcf785c9 (patch) | |
tree | 71ba0cf141b34b242edbe39f266ef36d6054a761 /drivers/gles2/rasterizer_canvas_gles2.cpp | |
parent | 51c1d55cf9089cefbde034893b4784a5d554ddcc (diff) | |
download | redot-engine-a32b26dfa26f2a039bf9c84b90d10666bcf785c9.tar.gz |
Several fixes to make GLES2 on HTML5 work much better.
Changed math class error reporting to be a bit less paranoid.
Diffstat (limited to 'drivers/gles2/rasterizer_canvas_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_canvas_gles2.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index 320242b773..e922320e08 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -2019,6 +2019,7 @@ void RasterizerCanvasGLES2::initialize() { state.canvas_shader.init(); state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true); + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_RGBA_SHADOWS, storage->config.use_rgba_2d_shadows); state.canvas_shader.bind(); |