| Commit message (Expand) | Author | Age | Files | Lines |
* | Remove obsolete GLES2 backend code | Rémi Verschelde | 2020-08-13 | 1 | -2161/+0 |
* | Style: Enforce separation line between function definitions | Rémi Verschelde | 2020-05-14 | 1 | -0/+2 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -69/+0 |
* | Replace NULL with nullptr | lupoDharkael | 2020-04-02 | 1 | -42/+42 |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -108/+108 |
* | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky | 2020-03-26 | 1 | -6/+6 |
* | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | 2020-02-11 | 1 | -5/+5 |
* | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky | 2020-02-11 | 1 | -3/+3 |
* | RasterizerCanvas: Use getornull to fetch light occluder polygon | Rémi Verschelde | 2020-01-08 | 1 | -1/+1 |
* | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix | Rémi Verschelde | 2020-01-03 | 1 | -1/+5 |
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| * | Fixed antialiasing option for Polygon2D | PouleyKetchoupp | 2020-01-01 | 1 | -1/+5 |
* | | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
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* | Flip cull mode when rendering flipped Light2D and LightOccluder2D | Bojidar Marinov | 2019-12-11 | 1 | -2/+13 |
* | Fixed antialiased option for Polygon2D / Line2D | PouleyKetchoupp | 2019-11-28 | 1 | -1/+61 |
* | Merge pull request #33583 from qarmin/fix_overflows_unitialized | Rémi Verschelde | 2019-11-20 | 1 | -0/+4 |
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| * | Fix some overflows and unitialized variables | Rafał Mikrut | 2019-11-20 | 1 | -0/+4 |
* | | Improve glBufferSubData usage where safe | clayjohn | 2019-11-11 | 1 | -1/+20 |
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* | Partial revert of #32657, undoing line shifting by 0.5 | Rémi Verschelde | 2019-11-07 | 1 | -4/+2 |
* | Merge pull request #32657 from ptrojahn/lines | Rémi Verschelde | 2019-10-26 | 1 | -2/+4 |
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| * | Fix draw_rect | Paul Trojahn | 2019-10-11 | 1 | -2/+4 |
* | | GLES2 Fixes for ninepatch margins when patch size is smaller than the patch t... | Valentin Zagura | 2019-09-17 | 1 | -16/+24 |
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* | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily | 2019-08-17 | 1 | -5/+2 |
* | fix gles2 canvas shader uniform error,close #31201 | RaphaelHunter | 2019-08-10 | 1 | -0/+1 |
* | Implement CanvasItem line antialiasing in GLES2 | Hugo Locurcio | 2019-07-12 | 1 | -0/+49 |
* | added MultiMeshInstance2D node for using MultiMesh in 2D | clayjohn | 2019-06-03 | 1 | -0/+2 |
* | Implement ability to render viewports directly to screen | clayjohn | 2019-05-13 | 1 | -0/+26 |
* | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | 2019-04-09 | 1 | -2/+4 |
* | Enable warnings=extra on clang and GCC testers. | marxin | 2019-04-02 | 1 | -12/+12 |
* | Properly redraw if something animated is visible | Juan Linietsky | 2019-03-03 | 1 | -8/+8 |
* | Fix non initialized variable. | Juan Linietsky | 2019-03-01 | 1 | -0/+1 |
* | Fix -Wsign-compare warnings. | marxin | 2019-02-27 | 1 | -1/+1 |
* | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky | 2019-02-25 | 1 | -0/+1 |
* | Many separate fixes to ensure non power of 2 textures work on GLES2, closes #... | Juan Linietsky | 2019-02-24 | 1 | -2/+22 |
* | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky | 2019-02-22 | 1 | -15/+0 |
* | Make alpha 1.0 when using texscreen, fixes #25850 | Juan Linietsky | 2019-02-21 | 1 | -5/+20 |
* | Add -Wshadow=local to warnings and fix reported issues. | marxin | 2019-02-20 | 1 | -21/+21 |
* | Fix infinite recursion in GLES2 _copy_texscreen | Rémi Verschelde | 2019-02-12 | 1 | -1/+1 |
* | Support SCREEN_TEXTURE in GLES2, fixes #25405 | Juan Linietsky | 2019-02-12 | 1 | -8/+9 |
* | Use UVs with the nvidia rendering hack, fixes #24563 | Juan Linietsky | 2019-02-12 | 1 | -1/+8 |
* | Missing canvas end left mask turned on, fixes #25666 | Juan Linietsky | 2019-02-12 | 1 | -0/+2 |
* | Use transparent framebuffer only when set to transparent, closes #21827 | Juan Linietsky | 2019-01-27 | 1 | -1/+6 |
* | Makes screen texture work in GLES2 (2D for now), fixes #23604 | Juan Linietsky | 2019-01-24 | 1 | -2/+72 |
* | Use 16 bit indices on phones that dont support 32, fixes #19797 | Juan Linietsky | 2019-01-18 | 1 | -3/+11 |
* | Fixes to 2D lights, closes #24750 | Juan Linietsky | 2019-01-17 | 1 | -14/+10 |
* | Ensure texture hints are obeyed, fixes #24875 | Juan Linietsky | 2019-01-16 | 1 | -0/+8 |
* | GLES2: Fix typo in project setting | Rémi Verschelde | 2019-01-15 | 1 | -2/+2 |
* | Implement black margins in GLES2, which was missing, fixes #24556 | Juan Linietsky | 2019-01-14 | 1 | -0/+58 |
* | GLES2: Make Nvidia flicker workaround opt-in | Rémi Verschelde | 2019-01-14 | 1 | -119/+128 |
* | Was not properly re-setting light uniforms, fixes #24976 | Juan Linietsky | 2019-01-14 | 1 | -29/+39 |
* | Do not use the workaround for desktop nvidia on mobile and html5. | Juan Linietsky | 2019-01-14 | 1 | -1/+2 |