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path: root/drivers/gles2/rasterizer_canvas_gles2.cpp
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* Remove obsolete GLES2 backend codeRémi Verschelde2020-08-131-2161/+0
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-69/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-42/+42
* Renaming of servers for coherency.Juan Linietsky2020-03-271-108/+108
* Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky2020-03-261-6/+6
* A lot of progress with canvas rendering, still far from working.Juan Linietsky2020-02-111-5/+5
* Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-111-3/+3
* RasterizerCanvas: Use getornull to fetch light occluder polygonRémi Verschelde2020-01-081-1/+1
* Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde2020-01-031-1/+5
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| * Fixed antialiasing option for Polygon2DPouleyKetchoupp2020-01-011-1/+5
* | Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
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* Flip cull mode when rendering flipped Light2D and LightOccluder2DBojidar Marinov2019-12-111-2/+13
* Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp2019-11-281-1/+61
* Merge pull request #33583 from qarmin/fix_overflows_unitializedRémi Verschelde2019-11-201-0/+4
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| * Fix some overflows and unitialized variablesRafał Mikrut2019-11-201-0/+4
* | Improve glBufferSubData usage where safeclayjohn2019-11-111-1/+20
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* Partial revert of #32657, undoing line shifting by 0.5Rémi Verschelde2019-11-071-4/+2
* Merge pull request #32657 from ptrojahn/linesRémi Verschelde2019-10-261-2/+4
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| * Fix draw_rectPaul Trojahn2019-10-111-2/+4
* | GLES2 Fixes for ninepatch margins when patch size is smaller than the patch t...Valentin Zagura2019-09-171-16/+24
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* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily2019-08-171-5/+2
* fix gles2 canvas shader uniform error,close #31201RaphaelHunter2019-08-101-0/+1
* Implement CanvasItem line antialiasing in GLES2Hugo Locurcio2019-07-121-0/+49
* added MultiMeshInstance2D node for using MultiMesh in 2Dclayjohn2019-06-031-0/+2
* Implement ability to render viewports directly to screenclayjohn2019-05-131-0/+26
* Style: Apply new changes from clang-format 8.0Rémi Verschelde2019-04-091-2/+4
* Enable warnings=extra on clang and GCC testers.marxin2019-04-021-12/+12
* Properly redraw if something animated is visibleJuan Linietsky2019-03-031-8/+8
* Fix non initialized variable.Juan Linietsky2019-03-011-0/+1
* Fix -Wsign-compare warnings.marxin2019-02-271-1/+1
* Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky2019-02-251-0/+1
* Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...Juan Linietsky2019-02-241-2/+22
* -Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky2019-02-221-15/+0
* Make alpha 1.0 when using texscreen, fixes #25850Juan Linietsky2019-02-211-5/+20
* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-21/+21
* Fix infinite recursion in GLES2 _copy_texscreenRémi Verschelde2019-02-121-1/+1
* Support SCREEN_TEXTURE in GLES2, fixes #25405Juan Linietsky2019-02-121-8/+9
* Use UVs with the nvidia rendering hack, fixes #24563Juan Linietsky2019-02-121-1/+8
* Missing canvas end left mask turned on, fixes #25666Juan Linietsky2019-02-121-0/+2
* Use transparent framebuffer only when set to transparent, closes #21827Juan Linietsky2019-01-271-1/+6
* Makes screen texture work in GLES2 (2D for now), fixes #23604Juan Linietsky2019-01-241-2/+72
* Use 16 bit indices on phones that dont support 32, fixes #19797Juan Linietsky2019-01-181-3/+11
* Fixes to 2D lights, closes #24750Juan Linietsky2019-01-171-14/+10
* Ensure texture hints are obeyed, fixes #24875Juan Linietsky2019-01-161-0/+8
* GLES2: Fix typo in project settingRémi Verschelde2019-01-151-2/+2
* Implement black margins in GLES2, which was missing, fixes #24556Juan Linietsky2019-01-141-0/+58
* GLES2: Make Nvidia flicker workaround opt-inRémi Verschelde2019-01-141-119/+128
* Was not properly re-setting light uniforms, fixes #24976Juan Linietsky2019-01-141-29/+39
* Do not use the workaround for desktop nvidia on mobile and html5.Juan Linietsky2019-01-141-1/+2