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authorJuan Linietsky <reduzio@gmail.com>2019-01-22 10:04:25 -0300
committerJuan Linietsky <reduzio@gmail.com>2019-01-22 10:05:23 -0300
commit46af4b0a4b73a14f01a1aba9b0a8ab0bef05252a (patch)
tree54c7cac58401e07277910e3a1f1fb459748fd16c /drivers/gles2/rasterizer_scene_gles2.h
parent6ab16512eb7dd8ec336b75cdaac396dfa661d0e7 (diff)
downloadredot-engine-46af4b0a4b73a14f01a1aba9b0a8ab0bef05252a.tar.gz
Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.h')
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index 42ac621e45..0d917f4da2 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -473,6 +473,7 @@ public:
virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform);
virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0);
virtual void light_instance_mark_visible(RID p_light_instance);
+ virtual bool light_instances_can_render_shadow_cube() const { return storage->config.support_write_depth; }
LightInstance **render_light_instances;
int render_directional_lights;