summaryrefslogtreecommitdiffstats
path: root/drivers/gles2/rasterizer_scene_gles2.h
Commit message (Expand)AuthorAgeFilesLines
* Remove obsolete GLES2 backend codeRémi Verschelde2020-08-131-655/+0
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-6/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* Renaming of servers for coherency.Juan Linietsky2020-03-271-16/+16
* Remove obsolete GLES3 backendRémi Verschelde2020-02-131-110/+0
* doc: Sync classref with current sourceRémi Verschelde2020-02-121-1/+1
* Fix code formatting issues and VS compilationRémi Verschelde2020-02-111-4/+4
* Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-111-8/+8
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* updated defaults and documentation for GLES2 glowclayjohn2019-10-011-3/+3
* Implement DOF blur, Glow, and BCS in GLES2clayjohn2019-09-301-4/+61
* Merge pull request #30714 from Calinou/invert-default-fog-heightRémi Verschelde2019-08-081-2/+2
|\
| * Invert and adjust the default fog height valuesHugo Locurcio2019-08-071-2/+2
* | allow omnilights and spotlights to use negative in GLES2clayjohn2019-07-301-1/+1
|/
* Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+4
* separate culling state management from materialclayjohn2019-05-271-5/+7
* fix no depth test and render_priority sortingclayjohn2019-05-231-4/+2
* Merge pull request #27898 from clayjohn/metallic_radianceRémi Verschelde2019-05-141-0/+1
|\
| * added radiance when using clear color and fixed brdfclayjohn2019-05-131-0/+1
* | Merge pull request #28518 from clayjohn/GLES2-MSAARémi Verschelde2019-05-131-0/+1
|\ \
| * | added MSAA to GLES backendclayjohn2019-05-021-0/+1
| |/
* / Fixed GLES2 transparency orderclayjohn2019-04-291-1/+25
|/
* Strive for maximum compatibility in GLES2 regarding depth buffers.Juan Linietsky2019-03-011-1/+1
* Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky2019-02-251-3/+4
* -Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky2019-02-221-0/+1
* Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky2019-01-221-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Adding option to re-orient our skyBastiaan Olij2018-12-151-1/+3
* Merge pull request #24241 from Rubonnek/move-to-initializer-listRémi Verschelde2018-12-121-27/+22
|\
| * Moved member variables to initializer listWilson E. Alvarez2018-12-111-27/+22
* | gles2 implemented VIEWPORT_SIZE builtin for spatial shadermuiroc2018-12-111-0/+2
|/
* Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky2018-11-281-1/+1
* Add parameter for fog max depth and use alpha as density.Dominique LaSalle2018-11-131-1/+3
* Implemented FOG support in GLES2.Juan Linietsky2018-10-021-0/+33
* This fixes a bug in refprobe blending, but I have no idea when I fixed it. It...Juan Linietsky2018-09-291-0/+1
* Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.Juan Linietsky2018-09-291-0/+5
* Reflection probe support in GLES2 back-end.Juan Linietsky2018-09-281-0/+36
* -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky2018-09-231-64/+85
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-0/+1
* [GLES2] fix depth for alpha passThomas Herzog2018-08-231-1/+1
* [gles2] added ImmediateGeometry renderingThomas Herzog2018-08-131-0/+2
* GLES2 refactorsThomas Herzog2018-08-081-2/+14
* add initial GLES2 3D rendererkarroffel2018-07-271-3/+314
* Fix server build after 7fc23675Rémi Verschelde2018-07-031-1/+1
* Added ability for SSAO to affect AO textures tooJuan Linietsky2018-07-021-1/+1
* s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-211-2/+2
* add GLES 2 renderer for 2Dkarroffel2018-03-011-0/+258