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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-05-14 07:32:01 +0200 |
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committer | GitHub <noreply@github.com> | 2019-05-14 07:32:01 +0200 |
commit | aa3c5f59f27055245004ef19622e895e7b99a297 (patch) | |
tree | 3f431da64206b63adff13d1fb5be96eb3cfc7b92 /drivers/gles2/rasterizer_scene_gles2.h | |
parent | 86a74e2cb3f22b1d7f84f41cce673679d1b08a18 (diff) | |
parent | 5c252092e17a563b54b9c9bcb88127af102926e2 (diff) | |
download | redot-engine-aa3c5f59f27055245004ef19622e895e7b99a297.tar.gz |
Merge pull request #27898 from clayjohn/metallic_radiance
Added radiance when using clear color
Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.h')
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index e5f0bbcbbb..d805984dca 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -104,6 +104,7 @@ public: GLuint immediate_buffer; Color default_ambient; + Color default_bg; // ResolveShaderGLES3 resolve_shader; // ScreenSpaceReflectionShaderGLES3 ssr_shader; |