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author | Bastiaan Olij <mux213@gmail.com> | 2018-12-15 16:27:03 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2018-12-15 19:41:34 +1100 |
commit | f3dd3c0830e620b20ba6d0364537bf6e9235a8fb (patch) | |
tree | 8f1436334ce4e0493afdeafc9ea95f2cd1733a75 /drivers/gles2/rasterizer_scene_gles2.h | |
parent | 5f32fc82087404ac2c803770dc9d1e3711fc14fd (diff) | |
download | redot-engine-f3dd3c0830e620b20ba6d0364537bf6e9235a8fb.tar.gz |
Adding option to re-orient our sky
Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.h')
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index 4236554d9d..9cb87bb019 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -344,6 +344,7 @@ public: RID sky; float sky_custom_fov; + Basis sky_orientation; Color bg_color; float bg_energy; @@ -403,6 +404,7 @@ public: virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg); virtual void environment_set_sky(RID p_env, RID p_sky); virtual void environment_set_sky_custom_fov(RID p_env, float p_scale); + virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation); virtual void environment_set_bg_color(RID p_env, const Color &p_color); virtual void environment_set_bg_energy(RID p_env, float p_energy); virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer); @@ -654,7 +656,7 @@ public: bool p_alpha_pass, bool p_shadow); - void _draw_sky(RasterizerStorageGLES2::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy); + void _draw_sky(RasterizerStorageGLES2::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy, const Basis &p_sky_orientation); _FORCE_INLINE_ bool _setup_material(RasterizerStorageGLES2::Material *p_material, bool p_reverse_cull, bool p_alpha_pass, Size2i p_skeleton_tex_size = Size2i(0, 0)); _FORCE_INLINE_ void _setup_geometry(RenderList::Element *p_element, RasterizerStorageGLES2::Skeleton *p_skeleton); |