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author | Juan Linietsky <juan@godotengine.org> | 2019-02-25 21:46:24 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2019-02-25 21:47:29 -0300 |
commit | a32b26dfa26f2a039bf9c84b90d10666bcf785c9 (patch) | |
tree | 71ba0cf141b34b242edbe39f266ef36d6054a761 /drivers/gles2/rasterizer_scene_gles2.h | |
parent | 51c1d55cf9089cefbde034893b4784a5d554ddcc (diff) | |
download | redot-engine-a32b26dfa26f2a039bf9c84b90d10666bcf785c9.tar.gz |
Several fixes to make GLES2 on HTML5 work much better.
Changed math class error reporting to be a bit less paranoid.
Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.h')
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index aab9ae0fdc..fbb8b7e9e5 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -256,6 +256,7 @@ public: GLuint fbo; GLuint depth; + GLuint color; Map<RID, uint32_t> shadow_owners; }; @@ -279,6 +280,7 @@ public: struct DirectionalShadow { GLuint fbo; GLuint depth; + GLuint color; int light_count; int size; @@ -311,10 +313,9 @@ public: int reflection_index; GLuint fbo[6]; - GLuint cubemap; + GLuint color[6]; GLuint depth; - - GLuint fbo_blur; + GLuint cubemap; int current_resolution; mutable bool dirty; |