diff options
author | Juan Linietsky <juan@okamstudio.com> | 2015-01-20 20:25:19 -0300 |
---|---|---|
committer | Juan Linietsky <juan@okamstudio.com> | 2015-01-20 20:36:25 -0300 |
commit | 11c1756257368f3cd41702016c3303c0d22e3b59 (patch) | |
tree | 65a18926a726df7e550e964f8e0169a6fe8268ba /drivers/gles2/shader_compiler_gles2.cpp | |
parent | 79af8057107214a385505d3b130c42d8e4a7a875 (diff) | |
download | redot-engine-11c1756257368f3cd41702016c3303c0d22e3b59.tar.gz |
Visual Shader Editing for 2D
Editing 2D shaders with visual editor seems to work now.
Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.cpp')
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index f1ddcf8009..9662ea0fa6 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -239,6 +239,9 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a if (vnode->name==vname_normal) { uses_normal=true; } + if (vnode->name==vname_world_vec) { + uses_worldvec=true; + } if (vnode->name==vname_screen_uv) { uses_screen_uv=true; @@ -599,6 +602,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT uses_normalmap=false; uses_normal=false; uses_texpixel_size=false; + uses_worldvec=false; vertex_code_writes_vertex=false; uniforms=r_uniforms; flags=&r_flags; @@ -634,6 +638,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT r_flags.uses_normalmap=uses_normalmap; r_flags.uses_normal=uses_normalmap; r_flags.uses_texpixel_size=uses_texpixel_size; + r_flags.uses_worldvec=uses_worldvec; r_code_line=code; r_globals_line=global_code; @@ -774,6 +779,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { mode_replace_table[3]["SRC_VERTEX"]="src_vtx"; mode_replace_table[3]["VERTEX"]="outvec.xy"; + mode_replace_table[3]["WORLD_VERTEX"]="outvec.xy"; mode_replace_table[3]["UV"]="uv_interp"; mode_replace_table[3]["COLOR"]="color_interp"; mode_replace_table[3]["VAR1"]="var1_interp"; @@ -830,5 +836,6 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { vname_normalmap="NORMALMAP"; vname_normal="NORMAL"; vname_texpixel_size="TEXTURE_PIXEL_SIZE"; + vname_world_vec="WORLD_VERTEX"; } |