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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles2
/
shader_compiler_gles2.cpp
Commit message (
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Author
Age
Files
Lines
*
Remove obsolete GLES2 backend code
Rémi Verschelde
2020-08-13
1
-1181
/
+0
*
Added 'fma' function to shader language
Yuri Roubinsky
2020-07-10
1
-0
/
+2
*
Added const qualifier support for function arguments in shaders
Yuri Roubinsky
2020-07-01
1
-0
/
+3
*
Fix shader's length() function parsing in expressions
Yuri Roubinsky
2020-06-03
1
-4
/
+8
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-38
/
+0
*
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-12
/
+24
*
Fix shader constant sorting
Yuri Roubinsky
2020-04-11
1
-7
/
+8
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
/
+5
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-173
/
+173
*
Added support for arrays as shader struct members
Yuri Roubinsky
2020-02-12
1
-0
/
+30
*
Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
1
-19
/
+63
*
Add support for 3D textures to GLES2
clayjohn
2020-01-31
1
-0
/
+11
*
Fix shader crash if using multiple underscores in identifier names
Yuri Roubinsky
2020-01-31
1
-1
/
+1
*
Disabled array initialization, const array and arr.length in shaders
Yuri Roubinsky
2020-01-16
1
-19
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add a default POINT_SIZE
clayjohn
2019-12-10
1
-2
/
+2
*
Removed switch operator from GLES2 shader back-end
Yuri Roubinsky
2019-11-02
1
-9
/
+0
*
Merge pull request #31202 from azagaya/light-data
Rémi Verschelde
2019-09-19
1
-0
/
+2
|
\
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*
Create shadow_vec for altering shadow computation
azagaya
2019-09-06
1
-0
/
+2
*
|
Implement shader array support for varyings
Chaosus
2019-09-14
1
-0
/
+5
*
|
Merge pull request #31746 from clayjohn/skip-vertex-transform-gles2
Rémi Verschelde
2019-08-29
1
-1
/
+1
|
\
\
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*
|
Fix skip_vertex_transform bug in GLES2 CPUParticles
clayjohn
2019-08-28
1
-1
/
+1
|
|
/
*
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Merge pull request #31556 from Chaosus/gles2_inverse
Rémi Verschelde
2019-08-26
1
-0
/
+2
|
\
\
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*
|
Implemented inverse shader function to GLES2
Yuri Roubinski
2019-08-22
1
-0
/
+2
*
|
|
Implements switch to shaders
Yuri Roubinski
2019-08-23
1
-0
/
+9
|
/
/
*
|
Fix ternary operator shader compiler expression
Yuri Roubinski
2019-08-19
1
-0
/
+2
*
|
Implemented do/while loops for shaders
Yuri Roubinski
2019-08-13
1
-0
/
+8
*
|
Implemented local shader constants
Yuri Roubinski
2019-08-05
1
-28
/
+32
|
/
*
Expose several GLES3 built-ins to GLES2
Chaosus
2019-07-31
1
-1
/
+34
*
added round function to gles2
clayjohn
2019-07-29
1
-0
/
+12
*
Added local array initializer
Chaosus
2019-07-16
1
-0
/
+16
*
Implemented local shader arrays
Chaosus
2019-07-15
1
-0
/
+74
*
Prevent GLES2 bool uniforms from having a precision type set.
Marcus Brummer
2019-07-05
1
-1
/
+1
*
Added constant support to shaders
Chaosus
2019-06-01
1
-0
/
+15
*
Merge pull request #29014 from mbrlabs/gles2_precision_fix
Rémi Verschelde
2019-05-27
1
-2
/
+7
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\
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*
Use highp precision for gles2 shader uniforms if not explicitly set.
Marcus Brummer
2019-05-25
1
-2
/
+7
*
|
Implement shadow to opacity
Bastiaan Olij
2019-05-21
1
-0
/
+1
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/
*
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...
Juan Linietsky
2019-02-24
1
-1
/
+1
*
-Support DEPTH_TEXTURE in GLES2, fixes #25106
Juan Linietsky
2019-02-22
1
-1
/
+2
*
Fix typos with codespell
Rémi Verschelde
2019-02-13
1
-1
/
+1
*
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-30
1
-2
/
+2
*
Cleanup and identify ShaderCompilerGLES[23] differences
Rémi Verschelde
2019-01-28
1
-25
/
+10
*
GLES2: Define LIGHT Spatial shader builtin
Rémi Verschelde
2019-01-28
1
-0
/
+1
*
Fix shader compile error line numbers starting at 0.
RedMser
2019-01-17
1
-1
/
+1
*
Merge pull request #24539 from BastiaanOlij/override_gl_position
Rémi Verschelde
2019-01-04
1
-0
/
+2
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\
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*
Override GL_position
Bastiaan Olij
2018-12-29
1
-0
/
+2
*
|
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
|
Fix missing/malformed license headers
Rémi Verschelde
2019-01-01
1
-1
/
+1
|
/
*
Merge pull request #23899 from BastiaanOlij/fix_particle_active
Rémi Verschelde
2018-12-02
1
-1
/
+1
|
\
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*
Remapped ACTIVE to shader_active, now works
Bastiaan Olij
2018-12-01
1
-1
/
+1
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