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path: root/drivers/gles2/shader_compiler_gles2.cpp
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* | fixed gles2 camera_matrix bugclayjohn2018-11-301-2/+2
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* Fixed how floats are printed to the GLSL shader, closes #19803Juan Linietsky2018-11-191-4/+5
* Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617Juan Linietsky2018-11-141-0/+1
* Avoid double underscore from breaking glsl compiler, fixes #12880Juan Linietsky2018-11-101-5/+2
* Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.Juan Linietsky2018-09-291-3/+3
* -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky2018-09-231-2/+18
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+4
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-0/+1
* [GLES2] fix wrong shader compiler outputThomas Herzog2018-08-241-1/+1
* Keeping track of discardDavid Sichma2018-08-021-0/+4
* add initial GLES2 3D rendererkarroffel2018-07-271-5/+62
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-3/+3
* Shader lang: Properly assign INSTANCE_ID to gl_InstanceIDRémi Verschelde2018-07-221-8/+2
* A typo in ShaderCompilerGLES2 constructor code '==' used instead of '='nemerle2018-06-131-1/+1
* Merge pull request #17421 from Chaosus/fixshaderbugsJuan Linietsky2018-04-081-3/+3
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| * Fix few bugs in shader definitionsChaosus2018-03-101-3/+3
* | s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-211-2/+2
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* add GLES 2 renderer for 2Dkarroffel2018-03-011-0/+891
* Dead code tells no talesRémi Verschelde2017-08-271-939/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-521/+511
* Style: Various fixes to play nice with clang-formatRémi Verschelde2017-01-161-3/+6
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-9/+10
* Type renames:Juan Linietsky2017-01-111-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Expose light shadow color to canvas item shadersPedro J. Estébanez2016-09-071-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-181-115/+123
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| * Added ability to write directly to 4-dimensional position vector from within ...Saracen2015-11-021-115/+123
* | New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-081-0/+6
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* merged some stuff for okamJuan Linietsky2015-09-031-11/+11
* -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi...Juan Linietsky2015-05-041-4/+57
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+7
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Changes to LightJuan Linietsky2015-04-031-0/+8
* New Demo, Screen Space ShadersJuan Linietsky2015-03-101-0/+8
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-5/+12
* support for light and normal mapping in 2DJuan Linietsky2015-02-181-1/+6
* fixed world vertex issues in canvas item shaderJuan Linietsky2015-01-211-7/+7
* Visual Shader Editing for 2DJuan Linietsky2015-01-201-0/+7
* Add missing shader function: refractsanikoyes2015-01-141-0/+1
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-1/+1
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-121-3/+51
* 2D shader progressreduz2015-01-111-1/+1
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-0/+40
* Fixes to GraphEdit:Juan Linietsky2015-01-081-0/+3
* FixesJuan Linietsky2014-10-141-0/+1
* ColladaJuan Linietsky2014-10-141-0/+9
* CollisionPolygon (3D)Juan Linietsky2014-09-161-0/+4