| Commit message (Expand) | Author | Age | Files | Lines |
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* | | fixed gles2 camera_matrix bug | clayjohn | 2018-11-30 | 1 | -2/+2 |
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* | Fixed how floats are printed to the GLSL shader, closes #19803 | Juan Linietsky | 2018-11-19 | 1 | -4/+5 |
* | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky | 2018-11-14 | 1 | -0/+1 |
* | Avoid double underscore from breaking glsl compiler, fixes #12880 | Juan Linietsky | 2018-11-10 | 1 | -5/+2 |
* | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky | 2018-09-29 | 1 | -3/+3 |
* | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky | 2018-09-23 | 1 | -2/+18 |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -3/+4 |
* | Make some debug prints verbose-only, remove others | Rémi Verschelde | 2018-08-24 | 1 | -0/+1 |
* | [GLES2] fix wrong shader compiler output | Thomas Herzog | 2018-08-24 | 1 | -1/+1 |
* | Keeping track of discard | David Sichma | 2018-08-02 | 1 | -0/+4 |
* | add initial GLES2 3D renderer | karroffel | 2018-07-27 | 1 | -5/+62 |
* | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | 2018-07-26 | 1 | -3/+3 |
* | Shader lang: Properly assign INSTANCE_ID to gl_InstanceID | Rémi Verschelde | 2018-07-22 | 1 | -8/+2 |
* | A typo in ShaderCompilerGLES2 constructor code '==' used instead of '=' | nemerle | 2018-06-13 | 1 | -1/+1 |
* | Merge pull request #17421 from Chaosus/fixshaderbugs | Juan Linietsky | 2018-04-08 | 1 | -3/+3 |
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| * | Fix few bugs in shader definitions | Chaosus | 2018-03-10 | 1 | -3/+3 |
* | | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | 2018-03-21 | 1 | -2/+2 |
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* | add GLES 2 renderer for 2D | karroffel | 2018-03-01 | 1 | -0/+891 |
* | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -939/+0 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -521/+511 |
* | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-01-16 | 1 | -3/+6 |
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -9/+10 |
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -2/+2 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Expose light shadow color to canvas item shaders | Pedro J. Estébanez | 2016-09-07 | 1 | -0/+1 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | 2015-11-18 | 1 | -115/+123 |
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| * | Added ability to write directly to 4-dimensional position vector from within ... | Saracen | 2015-11-02 | 1 | -115/+123 |
* | | New shader feature: change the colour of shadows on a per-material basis. | Saracen | 2015-11-08 | 1 | -0/+6 |
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* | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -11/+11 |
* | -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi... | Juan Linietsky | 2015-05-04 | 1 | -4/+57 |
* | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | 2015-04-27 | 1 | -0/+7 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -0/+8 |
* | New Demo, Screen Space Shaders | Juan Linietsky | 2015-03-10 | 1 | -0/+8 |
* | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -5/+12 |
* | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 1 | -1/+6 |
* | fixed world vertex issues in canvas item shader | Juan Linietsky | 2015-01-21 | 1 | -7/+7 |
* | Visual Shader Editing for 2D | Juan Linietsky | 2015-01-20 | 1 | -0/+7 |
* | Add missing shader function: refract | sanikoyes | 2015-01-14 | 1 | -0/+1 |
* | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 1 | -1/+1 |
* | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky | 2015-01-12 | 1 | -3/+51 |
* | 2D shader progress | reduz | 2015-01-11 | 1 | -1/+1 |
* | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky | 2015-01-11 | 1 | -0/+40 |
* | Fixes to GraphEdit: | Juan Linietsky | 2015-01-08 | 1 | -0/+3 |
* | Fixes | Juan Linietsky | 2014-10-14 | 1 | -0/+1 |
* | Collada | Juan Linietsky | 2014-10-14 | 1 | -0/+9 |
* | CollisionPolygon (3D) | Juan Linietsky | 2014-09-16 | 1 | -0/+4 |