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| author | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-27 16:48:09 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-09-27 16:48:09 +0200 |
| commit | 4cf5bb027678717263476e676cd23f881eef1ca1 (patch) | |
| tree | a842d54e82a4998c8b593f86fef858560c10b4d2 /drivers/gles2/shader_gles2.cpp | |
| parent | cb5a62903f9798da8b12f625cbd5a493f14e41d3 (diff) | |
| parent | cdc411fd54fbafc414b29abb1d50a0ff327f0d89 (diff) | |
| download | redot-engine-4cf5bb027678717263476e676cd23f881eef1ca1.tar.gz | |
Merge pull request #22446 from akien-mga/fix-warnings
Fix various warnings raised by GCC 5
Diffstat (limited to 'drivers/gles2/shader_gles2.cpp')
| -rw-r--r-- | drivers/gles2/shader_gles2.cpp | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp index 650e8f7c42..628a57c06d 100644 --- a/drivers/gles2/shader_gles2.cpp +++ b/drivers/gles2/shader_gles2.cpp @@ -690,11 +690,6 @@ void ShaderGLES2::use_material(void *p_material) { Version *v = version_map.getptr(conditional_version); - CustomCode *cc = NULL; - if (v) { - cc = custom_code_map.getptr(v->code_version); - } - // bind uniforms for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = material->shader->uniforms.front(); E; E = E->next()) { @@ -982,7 +977,7 @@ void ShaderGLES2::use_material(void *p_material) { value.second.resize(default_arg_size); - for (int i = 0; i < default_arg_size; i++) { + for (size_t i = 0; i < default_arg_size; i++) { if (is_float) { value.second.write[i].real = 0.0; } else { @@ -992,8 +987,6 @@ void ShaderGLES2::use_material(void *p_material) { } } - // GLint location = get_uniform_location(E->key()); - GLint location; if (v->custom_uniform_locations.has(E->key())) { location = v->custom_uniform_locations[E->key()]; @@ -1013,8 +1006,6 @@ void ShaderGLES2::use_material(void *p_material) { int tc = material->textures.size(); Pair<StringName, RID> *textures = material->textures.ptrw(); - ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = material->shader->texture_hints.ptrw(); - for (int i = 0; i < tc; i++) { Pair<ShaderLanguage::DataType, Vector<ShaderLanguage::ConstantNode::Value> > value; |
