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path: root/drivers/gles2/shader_gles2.cpp
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* Remove obsolete GLES2 backend codeRémi Verschelde2020-08-131-1079/+0
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-24/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-16/+16
* Remove duplicate ERR_PRINT macro.Marcel Admiraal2020-02-051-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Some code changed with Clang-Tidyqarmin2019-06-261-4/+0
* Fix typo in 7bad170Rémi Verschelde2019-03-021-20/+5
* -Fix prepass state not being reset, closes #26348Juan Linietsky2019-03-011-0/+134
* Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.Juan Linietsky2019-02-271-313/+222
* Fix typos with codespellRémi Verschelde2019-02-131-1/+1
* Further fixes to avoid memory corruption, closes #25336Juan Linietsky2019-01-261-8/+3
* Properly dispose of custom shaders, closes #19300Juan Linietsky2019-01-251-1/+29
* Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...Juan Linietsky2019-01-241-0/+5
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Properly support light shaders in GLES2, fixes #21651Juan Linietsky2018-12-191-15/+17
* Fix many errors found by PVS-StudioAaron Franke2018-11-281-1/+1
* Was missing calling _mkid() in shader_gles2.cpp, regarding fix for #12880Juan Linietsky2018-11-101-4/+10
* Fix warnings about set but unused variables [-Wunused-but-set-variable]Rémi Verschelde2018-09-271-7/+0
* Fix warnings about unused variables [-Wunused-variable]Rémi Verschelde2018-09-271-2/+0
* Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...Rémi Verschelde2018-09-271-1/+1
* -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky2018-09-231-67/+21
* Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde2018-09-131-1/+1
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| * Misc. typosluz.paz2018-09-121-1/+1
* | Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-4/+4
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* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-1/+0
* [GLES2] fix canvas_item sampler allocationThomas Herzog2018-08-231-13/+1
* Revert "Batch GLES2 draw calls"Marcin Zawiejski2018-08-201-8/+6
* Batch GLES2 draw callsMarcin Zawiejski2018-08-141-6/+8
* Fix mat4 uniform writesMarcin Zawiejski2018-08-081-15/+15
* GLES2 refactorsThomas Herzog2018-08-081-7/+52
* add initial GLES2 3D rendererkarroffel2018-07-271-6/+383
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-2/+2
* s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-211-2/+2
* add GLES 2 renderer for 2Dkarroffel2018-03-011-0/+689
* Dead code tells no talesRémi Verschelde2017-08-271-736/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-329/+292
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* removed some printsreduz2015-12-291-2/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Camera FixesJuan Linietsky2014-09-151-1/+3
* Misc FixesJuan Linietsky2014-06-271-2/+22
* More 3D ImprovementsJuan Linietsky2014-05-291-2/+6
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+746