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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-27 10:17:51 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-27 10:17:51 +0100 |
commit | 415a334f5f30f2b5e8c2789e22477e8996b1a3ba (patch) | |
tree | 508ad5e3492da638b17cebc1a3e9da07161dca94 /drivers/gles3/effects/glow.cpp | |
parent | e770a38d0051c2685dec2e30c5e0d01c6046e393 (diff) | |
parent | 294f16c86292d0f1fa998505a7928e5e61369055 (diff) | |
download | redot-engine-415a334f5f30f2b5e8c2789e22477e8996b1a3ba.tar.gz |
Merge pull request #88745 from clayjohn/GLES3-system-fbo
Consistently use `system_fbo` instead of binding 0 as it is needed for iOS devices
Diffstat (limited to 'drivers/gles3/effects/glow.cpp')
-rw-r--r-- | drivers/gles3/effects/glow.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/gles3/effects/glow.cpp b/drivers/gles3/effects/glow.cpp index 9fc2eef65b..9728b089aa 100644 --- a/drivers/gles3/effects/glow.cpp +++ b/drivers/gles3/effects/glow.cpp @@ -31,6 +31,7 @@ #ifdef GLES3_ENABLED #include "glow.h" +#include "../storage/texture_storage.h" using namespace GLES3; @@ -166,7 +167,7 @@ void Glow::process_glow(GLuint p_source_color, Size2i p_size, const Glow::GLOWLE glDepthMask(GL_TRUE); glUseProgram(0); glBindTexture(GL_TEXTURE_2D, 0); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); } #endif // GLES3_ENABLED |