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authorRémi Verschelde <rverschelde@gmail.com>2024-02-27 10:17:51 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-02-27 10:17:51 +0100
commit415a334f5f30f2b5e8c2789e22477e8996b1a3ba (patch)
tree508ad5e3492da638b17cebc1a3e9da07161dca94 /drivers/gles3/effects/glow.cpp
parente770a38d0051c2685dec2e30c5e0d01c6046e393 (diff)
parent294f16c86292d0f1fa998505a7928e5e61369055 (diff)
downloadredot-engine-415a334f5f30f2b5e8c2789e22477e8996b1a3ba.tar.gz
Merge pull request #88745 from clayjohn/GLES3-system-fbo
Consistently use `system_fbo` instead of binding 0 as it is needed for iOS devices
Diffstat (limited to 'drivers/gles3/effects/glow.cpp')
-rw-r--r--drivers/gles3/effects/glow.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/gles3/effects/glow.cpp b/drivers/gles3/effects/glow.cpp
index 9fc2eef65b..9728b089aa 100644
--- a/drivers/gles3/effects/glow.cpp
+++ b/drivers/gles3/effects/glow.cpp
@@ -31,6 +31,7 @@
#ifdef GLES3_ENABLED
#include "glow.h"
+#include "../storage/texture_storage.h"
using namespace GLES3;
@@ -166,7 +167,7 @@ void Glow::process_glow(GLuint p_source_color, Size2i p_size, const Glow::GLOWLE
glDepthMask(GL_TRUE);
glUseProgram(0);
glBindTexture(GL_TEXTURE_2D, 0);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
}
#endif // GLES3_ENABLED