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author | clayjohn <claynjohn@gmail.com> | 2024-09-10 11:21:37 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2024-09-10 12:20:47 -0700 |
commit | 29df5896322c708924c1c2cea3330fe88dface80 (patch) | |
tree | d3c9e49200ed0183c3b4cfe25a532c895d956289 /drivers/gles3/rasterizer_scene_gles3.cpp | |
parent | 97ef3c837263099faf02d8ebafd6c77c94d2aaba (diff) | |
download | redot-engine-29df5896322c708924c1c2cea3330fe88dface80.tar.gz |
Implement instance uniforms in Compatibility renderer
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 8b6d3e3268..1f9dcc3ee9 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -3453,6 +3453,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, } material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::MODEL_FLAGS, inst->flags_cache, shader->version, instance_variant, spec_constants); + material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::INSTANCE_OFFSET, uint32_t(inst->shader_uniforms_offset), shader->version, instance_variant, spec_constants); if (p_pass_mode == PASS_MODE_MATERIAL) { material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::UV_OFFSET, p_params->uv_offset, shader->version, instance_variant, spec_constants); |