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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles3
/
rasterizer_scene_gles3.cpp
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
-6
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+5
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Fix gl_compatibility lightmap uniforms not being set
Jamie Pate
2024-11-23
1
-6
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+5
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Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
1
-2
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+2
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Ensure shadow material and mesh are not used with wireframe mode
clayjohn
2024-11-16
1
-2
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+2
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-2
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+37
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Merge pull request #86138 from EnlightenedOne/master
Thaddeus Crews
2024-11-04
1
-1
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+6
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Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
EnlightenedOne
2024-11-02
1
-1
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+6
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Merge pull request #96705 from elmajime/camera_from_external_feed
Thaddeus Crews
2024-11-04
1
-1
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+31
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Added external camera feed from external plugin on Android
maxime.chambefort
2024-10-30
1
-1
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+31
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6
Spartan322
2024-10-14
1
-0
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+1
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Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
Clay John
2024-10-07
1
-0
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+1
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Implement instance uniforms in Compatibility renderer
clayjohn
2024-09-10
1
-0
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+1
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Implement vertex shading
ywmaa
2024-09-29
1
-0
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+3
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Fix compatibility canvas background depth issue
Bastiaan Olij
2024-09-18
1
-0
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+3
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Merge pull request #97069 from patwork/fix-gles3-update-sky-cubemap
Rémi Verschelde
2024-09-17
1
-1
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+1
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Fix for GLES3 radiance cubemap update
patwork
2024-09-16
1
-1
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+1
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Use distance to AABB surface to calculate Mesh LOD instead of using supports
clayjohn
2024-09-11
1
-27
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+14
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Sky: No more auto-selecting REALTIME mode if radiance is not 256
Alexis Breust
2024-09-04
1
-1
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+1
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Merge pull request #89919 from BlueCube3310/bicubic-lightmap
Rémi Verschelde
2024-08-20
1
-0
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+14
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Implement support for bicubic lightmap filtering
BlueCube3310
2024-08-19
1
-0
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+14
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Add fixed fog to the sky in the Compatibility renderer
clayjohn
2024-08-17
1
-2
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+10
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Merge pull request #93931 from /fix-compatibility-depth_prepass_alpha
Rémi Verschelde
2024-07-20
1
-1
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+1
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fix depth_prepass_alpha not work in compatibility mode
GuoShuangyi
2024-07-04
1
-1
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+1
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Use GL_COLOR_ATTACHMENT in depth prepass when using Multiview.
clayjohn
2024-07-08
1
-1
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+3
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Fix incorrect enabling of post process in OpenGL
Bastiaan Olij
2024-06-24
1
-2
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+1
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Merge pull request #93107 from clayjohn/GLES-sky-ambient
Rémi Verschelde
2024-06-14
1
-2
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+8
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Ensure sky reflection is updated when ambient mode is set to background
clayjohn
2024-06-12
1
-2
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+8
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Ensure post processing happens when adjustments are enabled in the Compatibil...
clayjohn
2024-06-11
1
-2
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+3
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Fix depth clear value for uv2 baking in compatibility renderer
wojtekpil
2024-06-07
1
-1
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+1
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Fix LOD selection in compatibility backend and clean up LOD code
clayjohn
2024-05-23
1
-20
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+22
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Skip rendering sky if viewport is set to transparent background
Bastiaan Olij
2024-05-13
1
-4
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+6
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Ensure that environment is available before checking for BCS
clayjohn
2024-05-02
1
-19
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+24
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Added premult alpha blending to 3D (spatial) shaders.
QbieShay
2024-05-01
1
-0
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+5
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Add adjustments and color correction to Compatibility renderer
clayjohn
2024-04-25
1
-5
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+37
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Fixed unshaded mode lightmaps
Oxi
2024-04-17
1
-25
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+33
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Add reflection probe support to compatibility renderer using 2 probe approach.
Bastiaan Olij
2024-04-09
1
-176
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+143
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Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
1
-17
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+26
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clang-tidy: Enforce `modernize-use-nullptr`
Thaddeus Crews
2024-03-12
1
-4
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+4
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Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
Hugo Locurcio
2024-03-07
1
-3
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+3
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Merge pull request #88873 from clayjohn/GLES3-compositor-free
Rémi Verschelde
2024-02-27
1
-0
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+4
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Add compositor_free branch in Compatibility scene renderer free function
clayjohn
2024-02-26
1
-0
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+4
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Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
clayjohn
2024-02-25
1
-6
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+6
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Merge pull request #87360 from BastiaanOlij/gles_glow
Rémi Verschelde
2024-02-20
1
-121
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+188
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Implement glow/bloom on compatibility renderer
Bastiaan Olij
2024-02-19
1
-121
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+188
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Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-1
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+1
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Add optional depth fog
Eidolon
2024-02-17
1
-0
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+8
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Fix shadows for billboarded Sprite3D's
Erik Johnson
2024-02-13
1
-4
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+8
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Add GLES3 infrastructure for lightmap baking in the compatibility backend
clayjohn
2024-01-24
1
-69
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+421
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