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authorBastiaan Olij <mux213@gmail.com>2024-09-18 10:23:13 +1000
committerBastiaan Olij <mux213@gmail.com>2024-09-18 10:23:13 +1000
commit491a5d9450bf48c5e1e6c40727bc92fc0d6c34a8 (patch)
treea20c35bc75a1474f17af644c69fed3ba27453501 /drivers/gles3/rasterizer_scene_gles3.cpp
parent922ae7e7b5fb6c8733a7c03a3c797773f97d9162 (diff)
downloadredot-engine-491a5d9450bf48c5e1e6c40727bc92fc0d6c34a8.tar.gz
Fix compatibility canvas background depth issue
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 6676b0eb55..65749323fd 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2552,6 +2552,9 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
glBindTexture(rt->view_count > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D, rt->color);
copy_effects->copy_screen(render_data.luminance_multiplier);
+
+ scene_state.enable_gl_depth_test(true);
+ scene_state.enable_gl_depth_draw(true);
}
RENDER_TIMESTAMP("Render Opaque Pass");