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author | Bastiaan Olij <mux213@gmail.com> | 2024-09-18 10:23:13 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2024-09-18 10:23:13 +1000 |
commit | 491a5d9450bf48c5e1e6c40727bc92fc0d6c34a8 (patch) | |
tree | a20c35bc75a1474f17af644c69fed3ba27453501 /drivers/gles3/rasterizer_scene_gles3.cpp | |
parent | 922ae7e7b5fb6c8733a7c03a3c797773f97d9162 (diff) | |
download | redot-engine-491a5d9450bf48c5e1e6c40727bc92fc0d6c34a8.tar.gz |
Fix compatibility canvas background depth issue
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 6676b0eb55..65749323fd 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2552,6 +2552,9 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_ glBindTexture(rt->view_count > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D, rt->color); copy_effects->copy_screen(render_data.luminance_multiplier); + + scene_state.enable_gl_depth_test(true); + scene_state.enable_gl_depth_draw(true); } RENDER_TIMESTAMP("Render Opaque Pass"); |