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authorclayjohn <claynjohn@gmail.com>2024-05-23 11:29:45 -0700
committerclayjohn <claynjohn@gmail.com>2024-09-11 14:17:09 -0700
commit7ff106f828da690c51f0a8cc89c04b15587a3a43 (patch)
treeafe64ba79a499598009a48c570c95e45ccff30d7 /drivers/gles3/rasterizer_scene_gles3.cpp
parent14a7e0abb313915fc5e4f36b34f9169b1d45774c (diff)
downloadredot-engine-7ff106f828da690c51f0a8cc89c04b15587a3a43.tar.gz
Use distance to AABB surface to calculate Mesh LOD instead of using supports
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp41
1 files changed, 14 insertions, 27 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 8b6d3e3268..39aad6bfbf 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1363,38 +1363,25 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const
GeometryInstanceSurface *surf = inst->surface_caches;
+ float lod_distance = 0.0;
+
+ if (p_render_data->cam_orthogonal) {
+ lod_distance = 1.0;
+ } else {
+ Vector3 aabb_min = inst->transformed_aabb.position;
+ Vector3 aabb_max = inst->transformed_aabb.position + inst->transformed_aabb.size;
+ Vector3 camera_position = p_render_data->main_cam_transform.origin;
+ Vector3 surface_distance = Vector3(0.0, 0.0, 0.0).max(aabb_min - camera_position).max(camera_position - aabb_max);
+
+ lod_distance = surface_distance.length();
+ }
+
while (surf) {
// LOD
if (p_render_data->screen_mesh_lod_threshold > 0.0 && mesh_storage->mesh_surface_has_lod(surf->surface)) {
- float distance = 0.0;
-
- // Check if camera is NOT inside the mesh AABB.
- if (!inst->transformed_aabb.has_point(p_render_data->main_cam_transform.origin)) {
- // Get the LOD support points on the mesh AABB.
- Vector3 lod_support_min = inst->transformed_aabb.get_support(p_render_data->main_cam_transform.basis.get_column(Vector3::AXIS_Z));
- Vector3 lod_support_max = inst->transformed_aabb.get_support(-p_render_data->main_cam_transform.basis.get_column(Vector3::AXIS_Z));
-
- // Get the distances to those points on the AABB from the camera origin.
- float distance_min = (float)p_render_data->main_cam_transform.origin.distance_to(lod_support_min);
- float distance_max = (float)p_render_data->main_cam_transform.origin.distance_to(lod_support_max);
-
- if (distance_min * distance_max < 0.0) {
- //crossing plane
- distance = 0.0;
- } else if (distance_min >= 0.0) {
- distance = distance_min;
- } else if (distance_max <= 0.0) {
- distance = -distance_max;
- }
- }
-
- if (p_render_data->cam_orthogonal) {
- distance = 1.0;
- }
-
uint32_t indices = 0;
- surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, indices);
+ surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, lod_distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, indices);
surf->index_count = indices;
if (p_render_data->render_info) {