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authorHiroshi Ogawa <hi.ogawa.zz@gmail.com>2017-10-14 19:26:00 +0900
committerHiroshi Ogawa <hi.ogawa.zz@gmail.com>2017-10-14 19:32:13 +0900
commit59544c74fe65807edc71bcd2f43c5be1e7219e2b (patch)
tree5b9f53fedbfa022864cedaa57449985d3491f7dc /drivers/gles3/shader_compiler_gles3.cpp
parente8f8359b2edd583480218b7348cdbe43e959a16e (diff)
downloadredot-engine-59544c74fe65807edc71bcd2f43c5be1e7219e2b.tar.gz
Fix render mode specular schlick ggx
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 91159e3381..5fe7b53a7d 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -838,6 +838,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";