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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles3
/
shader_compiler_gles3.cpp
Commit message (
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)
Author
Age
Files
Lines
*
WIP New GLES3 Shader Compiler
reduz
2022-01-11
1
-1136
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Make `compile` shader function to use struct instead long parameter list
Yuri Roubinsky
2021-12-08
1
-1
/
+7
*
Allow using empty statements in the shader, added formatting warning
Yuri Roubinsky
2021-12-01
1
-0
/
+4
*
Allow passing non-variable constant to const function param in shaders
Yuri Roubinsky
2021-11-19
1
-6
/
+12
*
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
1
-0
/
+1120
*
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
1
-1076
/
+0
*
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
1
-5
/
+9
*
Fix shader crash if using multiple underscores in identifier names
Yuri Roubinsky
2020-01-31
1
-1
/
+1
*
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-21
1
-40
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add a default POINT_SIZE
clayjohn
2019-12-10
1
-2
/
+2
*
Merge pull request #31202 from azagaya/light-data
Rémi Verschelde
2019-09-19
1
-0
/
+2
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*
Create shadow_vec for altering shadow computation
azagaya
2019-09-06
1
-0
/
+2
*
|
Implement shader array support for varyings
Chaosus
2019-09-14
1
-0
/
+5
*
|
Implements switch to shaders
Yuri Roubinski
2019-08-23
1
-0
/
+9
*
|
Fix ternary operator shader compiler expression
Yuri Roubinski
2019-08-19
1
-0
/
+2
*
|
Implemented do/while loops for shaders
Yuri Roubinski
2019-08-13
1
-0
/
+5
*
|
Implemented local shader constants
Yuri Roubinski
2019-08-05
1
-26
/
+36
|
/
*
Added local array initializer
Chaosus
2019-07-16
1
-0
/
+16
*
Implemented local shader arrays
Chaosus
2019-07-15
1
-0
/
+66
*
Added constant support to shaders
Chaosus
2019-06-01
1
-0
/
+13
*
Implement shadow to opacity
Bastiaan Olij
2019-05-21
1
-0
/
+1
*
Fix typos with codespell
Rémi Verschelde
2019-02-13
1
-1
/
+1
*
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-30
1
-2
/
+2
*
Cleanup and identify ShaderCompilerGLES[23] differences
Rémi Verschelde
2019-01-28
1
-3
/
+3
*
Fix shader compile error line numbers starting at 0.
RedMser
2019-01-17
1
-1
/
+1
*
Merge pull request #24539 from BastiaanOlij/override_gl_position
Rémi Verschelde
2019-01-04
1
-0
/
+2
|
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*
Override GL_position
Bastiaan Olij
2018-12-29
1
-0
/
+2
*
|
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
|
/
*
Merge pull request #23126 from QbieShay/nine_uv
Rémi Verschelde
2018-12-11
1
-1
/
+1
|
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*
Added PROCESSED_UV for accessing ninepatch processed uv in the shader
QbieShay
2018-11-22
1
-1
/
+1
*
|
Remapped ACTIVE to shader_active, now works
Bastiaan Olij
2018-12-01
1
-1
/
+1
*
|
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...
Juan Linietsky
2018-11-21
1
-2
/
+1
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/
*
Fixed how floats are printed to the GLSL shader, closes #19803
Juan Linietsky
2018-11-19
1
-5
/
+6
*
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
Juan Linietsky
2018-11-14
1
-0
/
+1
*
Avoid double underscore from breaking glsl compiler, fixes #12880
Juan Linietsky
2018-11-10
1
-1
/
+2
*
Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.
QbieShay
2018-10-06
1
-0
/
+1
*
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
1
-0
/
+12
*
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
2018-09-23
1
-2
/
+16
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-2
/
+0
*
Merge pull request #20681 from DavidSichma/master
Juan Linietsky
2018-08-08
1
-0
/
+5
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*
Keeping track of discard
David Sichma
2018-08-02
1
-0
/
+5
*
|
add 3D textures
Thomas Herzog
2018-07-30
1
-0
/
+2
|
/
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-5
/
+5
*
Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
Rémi Verschelde
2018-07-22
1
-7
/
+1
*
Add disable ambient light flag to shaders and materials
Alex Roman
2018-07-17
1
-0
/
+1
*
Add render mode to ensure correct normals when using non-uniform scaling
JFonS
2018-06-21
1
-0
/
+1
*
Merge pull request #17845 from JFonS/disable_spatial_shadows
Juan Linietsky
2018-05-07
1
-0
/
+1
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