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authorJuan Linietsky <reduzio@gmail.com>2017-06-03 21:13:03 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-03 21:14:05 -0300
commit8126a0cb12f8b65076a45859d1ae2cb73f43b08c (patch)
tree97c61b5fb4ba43579e58e623367121d6ce8998a4 /drivers/gles3/shader_compiler_gles3.cpp
parent69bec86028f87307e549d7a2f49bbb7e2b1f3771 (diff)
downloadredot-engine-8126a0cb12f8b65076a45859d1ae2cb73f43b08c.tar.gz
subsurface scattering is fixed and working again
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 7771405bb0..e478c289bf 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -757,7 +757,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n";
actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n";
- actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS_MOTION\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength";