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author | Juan Linietsky <reduzio@gmail.com> | 2017-06-03 21:13:03 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-03 21:14:05 -0300 |
commit | 8126a0cb12f8b65076a45859d1ae2cb73f43b08c (patch) | |
tree | 97c61b5fb4ba43579e58e623367121d6ce8998a4 /drivers/gles3/shader_compiler_gles3.cpp | |
parent | 69bec86028f87307e549d7a2f49bbb7e2b1f3771 (diff) | |
download | redot-engine-8126a0cb12f8b65076a45859d1ae2cb73f43b08c.tar.gz |
subsurface scattering is fixed and working again
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 7771405bb0..e478c289bf 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -757,7 +757,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n"; actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; - actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS_MOTION\n"; + actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n"; actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength"; |