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authorJuan Linietsky <reduzio@gmail.com>2017-05-31 20:16:38 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-05-31 20:29:56 -0300
commita134f58fb3e072a3453bd5e9286f90b4694c9766 (patch)
treedaa9f4130a90e8a1604835e1ae564db128a06a48 /drivers/gles3/shader_compiler_gles3.cpp
parenta802bd91d000647a40e401c14c0d323209bc6446 (diff)
downloadredot-engine-a134f58fb3e072a3453bd5e9286f90b4694c9766.tar.gz
rewritten PBR implementation to make it friendlier with Blender
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 23bcb79b46..147357bcd0 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -723,6 +723,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth";
actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo";
actions[VS::SHADER_SPATIAL].renames["ALPHA"] = "alpha";
+ actions[VS::SHADER_SPATIAL].renames["METALLIC"] = "metallic";
actions[VS::SHADER_SPATIAL].renames["SPECULAR"] = "specular";
actions[VS::SHADER_SPATIAL].renames["ROUGHNESS"] = "roughness";
actions[VS::SHADER_SPATIAL].renames["RIM"] = "rim";