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author | Juan Linietsky <reduzio@gmail.com> | 2017-05-31 20:16:38 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-05-31 20:29:56 -0300 |
commit | a134f58fb3e072a3453bd5e9286f90b4694c9766 (patch) | |
tree | daa9f4130a90e8a1604835e1ae564db128a06a48 /drivers/gles3/shader_compiler_gles3.cpp | |
parent | a802bd91d000647a40e401c14c0d323209bc6446 (diff) | |
download | redot-engine-a134f58fb3e072a3453bd5e9286f90b4694c9766.tar.gz |
rewritten PBR implementation to make it friendlier with Blender
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 23bcb79b46..147357bcd0 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -723,6 +723,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth"; actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo"; actions[VS::SHADER_SPATIAL].renames["ALPHA"] = "alpha"; + actions[VS::SHADER_SPATIAL].renames["METALLIC"] = "metallic"; actions[VS::SHADER_SPATIAL].renames["SPECULAR"] = "specular"; actions[VS::SHADER_SPATIAL].renames["ROUGHNESS"] = "roughness"; actions[VS::SHADER_SPATIAL].renames["RIM"] = "rim"; |