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author | Juan Linietsky <reduzio@gmail.com> | 2018-09-23 12:12:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-09-23 12:14:50 -0300 |
commit | 65fd37c14947bd596510fb764de649927e1b18f4 (patch) | |
tree | 8d9b9b9033fedf5f03634b972527e6ce8c844ccf /drivers/gles3/shader_gles3.h | |
parent | 7e3ce79ea9aaa30bad17d6373b5945083cb59209 (diff) | |
download | redot-engine-65fd37c14947bd596510fb764de649927e1b18f4.tar.gz |
-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
-Did some fixes to GLES3 too
Diffstat (limited to 'drivers/gles3/shader_gles3.h')
-rw-r--r-- | drivers/gles3/shader_gles3.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h index ca74317218..9db4942163 100644 --- a/drivers/gles3/shader_gles3.h +++ b/drivers/gles3/shader_gles3.h @@ -336,6 +336,7 @@ public: } uint32_t get_version() const { return new_conditional_version.version; } + _FORCE_INLINE_ bool is_version_valid() const { return version && version->ok; } void set_uniform_camera(int p_idx, const CameraMatrix &p_mat) { |