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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-29 21:33:49 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-29 21:33:49 +0100 |
commit | 6809791feec71790046a266707eb37dfb4721a4e (patch) | |
tree | 6291810e6130145ac95d053ab8d0fcfcddc680e3 /drivers/gles3/shaders | |
parent | 1d3722a6aa76ae5cafbadc6f48eaf6f0567d5845 (diff) | |
parent | f1781fe9d1ec82cc9f78ecf0a8f6fa20e7114e46 (diff) | |
download | redot-engine-6809791feec71790046a266707eb37dfb4721a4e.tar.gz |
Merge pull request #87553 from clayjohn/GLES3-shader-compilation
Significantly improve the speed of shader compilation in compatibility backend
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index c517fcb8ae..69cb888c9d 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -9,7 +9,7 @@ mode_instanced = #define USE_ATTRIBUTES \n#define USE_INSTANCING #[specializations] -DISABLE_LIGHTING = false +DISABLE_LIGHTING = true USE_RGBA_SHADOWS = false SINGLE_INSTANCE = false |