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author | Stuart Carnie <stuart.carnie@gmail.com> | 2024-10-16 07:09:45 +1100 |
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committer | Stuart Carnie <stuart.carnie@gmail.com> | 2024-10-20 11:15:13 +1100 |
commit | 83ac274e254566f72879fb83a654ee44dc9b3c34 (patch) | |
tree | f9729760929a6da628819ffdd50dd8735b74d62e /drivers/metal/metal_objects.h | |
parent | 92e51fca7247c932f95a1662aefc28aca96e8de6 (diff) | |
download | redot-engine-83ac274e254566f72879fb83a654ee44dc9b3c34.tar.gz |
Metal: Performance improvements and bug fixes
Diffstat (limited to 'drivers/metal/metal_objects.h')
-rw-r--r-- | drivers/metal/metal_objects.h | 53 |
1 files changed, 38 insertions, 15 deletions
diff --git a/drivers/metal/metal_objects.h b/drivers/metal/metal_objects.h index 030b353ee8..38d5b53ffa 100644 --- a/drivers/metal/metal_objects.h +++ b/drivers/metal/metal_objects.h @@ -96,6 +96,22 @@ _FORCE_INLINE_ ShaderStageUsage &operator|=(ShaderStageUsage &p_a, int p_b) { return p_a; } +enum StageResourceUsage : uint32_t { + VertexRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_VERTEX * 2), + VertexWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_VERTEX * 2), + FragmentRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_FRAGMENT * 2), + FragmentWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_FRAGMENT * 2), + TesselationControlRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_TESSELATION_CONTROL * 2), + TesselationControlWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_TESSELATION_CONTROL * 2), + TesselationEvaluationRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_TESSELATION_EVALUATION * 2), + TesselationEvaluationWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_TESSELATION_EVALUATION * 2), + ComputeRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_COMPUTE * 2), + ComputeWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_COMPUTE * 2), +}; + +typedef LocalVector<__unsafe_unretained id<MTLResource>> ResourceVector; +typedef HashMap<StageResourceUsage, ResourceVector> ResourceUsageMap; + enum class MDCommandBufferStateType { None, Render, @@ -230,6 +246,7 @@ public: uint32_t index_offset = 0; LocalVector<id<MTLBuffer> __unsafe_unretained> vertex_buffers; LocalVector<NSUInteger> vertex_offsets; + ResourceUsageMap resource_usage; // clang-format off enum DirtyFlag: uint8_t { DIRTY_NONE = 0b0000'0000, @@ -271,8 +288,14 @@ public: blend_constants.reset(); vertex_buffers.clear(); vertex_offsets.clear(); + // Keep the keys, as they are likely to be used again. + for (KeyValue<StageResourceUsage, LocalVector<__unsafe_unretained id<MTLResource>>> &kv : resource_usage) { + kv.value.clear(); + } } + void end_encoding(); + _FORCE_INLINE_ void mark_viewport_dirty() { if (viewports.is_empty()) { return; @@ -356,13 +379,20 @@ public: } render; // State specific for a compute pass. - struct { + struct ComputeState { MDComputePipeline *pipeline = nullptr; id<MTLComputeCommandEncoder> encoder = nil; + ResourceUsageMap resource_usage; _FORCE_INLINE_ void reset() { pipeline = nil; encoder = nil; + // Keep the keys, as they are likely to be used again. + for (KeyValue<StageResourceUsage, LocalVector<__unsafe_unretained id<MTLResource>>> &kv : resource_usage) { + kv.value.clear(); + } } + + void end_encoding(); } compute; // State specific to a blit pass. @@ -632,19 +662,6 @@ public: MDRenderShader(CharString p_name, Vector<UniformSet> p_sets, MDLibrary *p_vert, MDLibrary *p_frag); }; -enum StageResourceUsage : uint32_t { - VertexRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_VERTEX * 2), - VertexWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_VERTEX * 2), - FragmentRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_FRAGMENT * 2), - FragmentWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_FRAGMENT * 2), - TesselationControlRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_TESSELATION_CONTROL * 2), - TesselationControlWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_TESSELATION_CONTROL * 2), - TesselationEvaluationRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_TESSELATION_EVALUATION * 2), - TesselationEvaluationWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_TESSELATION_EVALUATION * 2), - ComputeRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_COMPUTE * 2), - ComputeWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_COMPUTE * 2), -}; - _FORCE_INLINE_ StageResourceUsage &operator|=(StageResourceUsage &p_a, uint32_t p_b) { p_a = StageResourceUsage(uint32_t(p_a) | p_b); return p_a; @@ -667,7 +684,13 @@ struct HashMapComparatorDefault<RDD::ShaderID> { struct BoundUniformSet { id<MTLBuffer> buffer; - HashMap<id<MTLResource>, StageResourceUsage> bound_resources; + ResourceUsageMap usage_to_resources; + + /// Perform a 2-way merge each key of `ResourceVector` resources from this set into the + /// destination set. + /// + /// Assumes the vectors of resources are sorted. + void merge_into(ResourceUsageMap &p_dst) const; }; class API_AVAILABLE(macos(11.0), ios(14.0)) MDUniformSet { |