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* Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97Spartan3222024-11-111-122/+145
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| * Metal: Multiview supportStuart Carnie2024-11-061-122/+145
* | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-2/+2
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-2/+2
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1Spartan3222024-10-221-15/+38
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| * Metal: Performance improvements and bug fixesStuart Carnie2024-10-201-15/+38
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* | Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-1/+1
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* [2D,Metal]: Fix subpixel blending; fix inconsistent blend state in MetalStuart Carnie2024-09-201-0/+7
* Metal: bind index buffer with offsetPatrick Dawson2024-08-301-0/+1
* Metal: Minor improvements to #96052; update logger subsystem nameStuart Carnie2024-08-271-13/+13
* Metal: Improve startup times by using concurrent shader compilation APIsStuart Carnie2024-08-251-7/+77
* Add Metal support for macOS (arm64) and iOSStuart Carnie2024-08-201-0/+838