summaryrefslogtreecommitdiffstats
path: root/drivers/metal/metal_objects.mm
diff options
context:
space:
mode:
authorStuart Carnie <stuart.carnie@gmail.com>2024-02-20 05:52:00 +1100
committerRémi Verschelde <rverschelde@gmail.com>2024-08-20 12:11:06 +0200
commit2d0165574de6ac21aa2730215dcab60e4ce88d08 (patch)
treef1710c694c12f9360e853111a1ca396f285844bb /drivers/metal/metal_objects.mm
parent826de7976a6add282c7b14d4be2a7e6d775821d8 (diff)
downloadredot-engine-2d0165574de6ac21aa2730215dcab60e4ce88d08.tar.gz
Add Metal support for macOS (arm64) and iOS
Diffstat (limited to 'drivers/metal/metal_objects.mm')
-rw-r--r--drivers/metal/metal_objects.mm1380
1 files changed, 1380 insertions, 0 deletions
diff --git a/drivers/metal/metal_objects.mm b/drivers/metal/metal_objects.mm
new file mode 100644
index 0000000000..3ce00f74a3
--- /dev/null
+++ b/drivers/metal/metal_objects.mm
@@ -0,0 +1,1380 @@
+/**************************************************************************/
+/* metal_objects.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+/**************************************************************************/
+/* */
+/* Portions of this code were derived from MoltenVK. */
+/* */
+/* Copyright (c) 2015-2023 The Brenwill Workshop Ltd. */
+/* (http://www.brenwill.com) */
+/* */
+/* Licensed under the Apache License, Version 2.0 (the "License"); */
+/* you may not use this file except in compliance with the License. */
+/* You may obtain a copy of the License at */
+/* */
+/* http://www.apache.org/licenses/LICENSE-2.0 */
+/* */
+/* Unless required by applicable law or agreed to in writing, software */
+/* distributed under the License is distributed on an "AS IS" BASIS, */
+/* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or */
+/* implied. See the License for the specific language governing */
+/* permissions and limitations under the License. */
+/**************************************************************************/
+
+#import "metal_objects.h"
+
+#import "pixel_formats.h"
+#import "rendering_device_driver_metal.h"
+
+void MDCommandBuffer::begin() {
+ DEV_ASSERT(commandBuffer == nil);
+ commandBuffer = queue.commandBuffer;
+}
+
+void MDCommandBuffer::end() {
+ switch (type) {
+ case MDCommandBufferStateType::None:
+ return;
+ case MDCommandBufferStateType::Render:
+ return render_end_pass();
+ case MDCommandBufferStateType::Compute:
+ return _end_compute_dispatch();
+ case MDCommandBufferStateType::Blit:
+ return _end_blit();
+ }
+}
+
+void MDCommandBuffer::commit() {
+ end();
+ [commandBuffer commit];
+ commandBuffer = nil;
+}
+
+void MDCommandBuffer::bind_pipeline(RDD::PipelineID p_pipeline) {
+ MDPipeline *p = (MDPipeline *)(p_pipeline.id);
+
+ // End current encoder if it is a compute encoder or blit encoder,
+ // as they do not have a defined end boundary in the RDD like render.
+ if (type == MDCommandBufferStateType::Compute) {
+ _end_compute_dispatch();
+ } else if (type == MDCommandBufferStateType::Blit) {
+ _end_blit();
+ }
+
+ if (p->type == MDPipelineType::Render) {
+ DEV_ASSERT(type == MDCommandBufferStateType::Render);
+ MDRenderPipeline *rp = (MDRenderPipeline *)p;
+
+ if (render.encoder == nil) {
+ // This condition occurs when there are no attachments when calling render_next_subpass()
+ // and is due to the SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS flag.
+ render.desc.defaultRasterSampleCount = static_cast<NSUInteger>(rp->sample_count);
+
+// NOTE(sgc): This is to test rdar://FB13605547 and will be deleted once fix is confirmed.
+#if 0
+ if (render.pipeline->sample_count == 4) {
+ static id<MTLTexture> tex = nil;
+ static id<MTLTexture> res_tex = nil;
+ static dispatch_once_t onceToken;
+ dispatch_once(&onceToken, ^{
+ Size2i sz = render.frameBuffer->size;
+ MTLTextureDescriptor *td = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm width:sz.width height:sz.height mipmapped:NO];
+ td.textureType = MTLTextureType2DMultisample;
+ td.storageMode = MTLStorageModeMemoryless;
+ td.usage = MTLTextureUsageRenderTarget;
+ td.sampleCount = render.pipeline->sample_count;
+ tex = [device_driver->get_device() newTextureWithDescriptor:td];
+
+ td.textureType = MTLTextureType2D;
+ td.storageMode = MTLStorageModePrivate;
+ td.usage = MTLTextureUsageShaderWrite;
+ td.sampleCount = 1;
+ res_tex = [device_driver->get_device() newTextureWithDescriptor:td];
+ });
+ render.desc.colorAttachments[0].texture = tex;
+ render.desc.colorAttachments[0].loadAction = MTLLoadActionClear;
+ render.desc.colorAttachments[0].storeAction = MTLStoreActionMultisampleResolve;
+
+ render.desc.colorAttachments[0].resolveTexture = res_tex;
+ }
+#endif
+ render.encoder = [commandBuffer renderCommandEncoderWithDescriptor:render.desc];
+ }
+
+ if (render.pipeline != rp) {
+ render.dirty.set_flag((RenderState::DirtyFlag)(RenderState::DIRTY_PIPELINE | RenderState::DIRTY_RASTER));
+ // Mark all uniforms as dirty, as variants of a shader pipeline may have a different entry point ABI,
+ // due to setting force_active_argument_buffer_resources = true for spirv_cross::CompilerMSL::Options.
+ // As a result, uniform sets with the same layout will generate redundant binding warnings when
+ // capturing a Metal frame in Xcode.
+ //
+ // If we don't mark as dirty, then some bindings will generate a validation error.
+ render.mark_uniforms_dirty();
+ if (render.pipeline != nullptr && render.pipeline->depth_stencil != rp->depth_stencil) {
+ render.dirty.set_flag(RenderState::DIRTY_DEPTH);
+ }
+ render.pipeline = rp;
+ }
+ } else if (p->type == MDPipelineType::Compute) {
+ DEV_ASSERT(type == MDCommandBufferStateType::None);
+ type = MDCommandBufferStateType::Compute;
+
+ compute.pipeline = (MDComputePipeline *)p;
+ compute.encoder = commandBuffer.computeCommandEncoder;
+ [compute.encoder setComputePipelineState:compute.pipeline->state];
+ }
+}
+
+id<MTLBlitCommandEncoder> MDCommandBuffer::blit_command_encoder() {
+ switch (type) {
+ case MDCommandBufferStateType::None:
+ break;
+ case MDCommandBufferStateType::Render:
+ render_end_pass();
+ break;
+ case MDCommandBufferStateType::Compute:
+ _end_compute_dispatch();
+ break;
+ case MDCommandBufferStateType::Blit:
+ return blit.encoder;
+ }
+
+ type = MDCommandBufferStateType::Blit;
+ blit.encoder = commandBuffer.blitCommandEncoder;
+ return blit.encoder;
+}
+
+void MDCommandBuffer::encodeRenderCommandEncoderWithDescriptor(MTLRenderPassDescriptor *p_desc, NSString *p_label) {
+ switch (type) {
+ case MDCommandBufferStateType::None:
+ break;
+ case MDCommandBufferStateType::Render:
+ render_end_pass();
+ break;
+ case MDCommandBufferStateType::Compute:
+ _end_compute_dispatch();
+ break;
+ case MDCommandBufferStateType::Blit:
+ _end_blit();
+ break;
+ }
+
+ id<MTLRenderCommandEncoder> enc = [commandBuffer renderCommandEncoderWithDescriptor:p_desc];
+ if (p_label != nil) {
+ [enc pushDebugGroup:p_label];
+ [enc popDebugGroup];
+ }
+ [enc endEncoding];
+}
+
+#pragma mark - Render Commands
+
+void MDCommandBuffer::render_bind_uniform_set(RDD::UniformSetID p_uniform_set, RDD::ShaderID p_shader, uint32_t p_set_index) {
+ DEV_ASSERT(type == MDCommandBufferStateType::Render);
+
+ MDUniformSet *set = (MDUniformSet *)(p_uniform_set.id);
+ if (render.uniform_sets.size() <= set->index) {
+ uint32_t s = render.uniform_sets.size();
+ render.uniform_sets.resize(set->index + 1);
+ // Set intermediate values to null.
+ std::fill(&render.uniform_sets[s], &render.uniform_sets[set->index] + 1, nullptr);
+ }
+
+ if (render.uniform_sets[set->index] != set) {
+ render.dirty.set_flag(RenderState::DIRTY_UNIFORMS);
+ render.uniform_set_mask |= 1ULL << set->index;
+ render.uniform_sets[set->index] = set;
+ }
+}
+
+void MDCommandBuffer::render_clear_attachments(VectorView<RDD::AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) {
+ DEV_ASSERT(type == MDCommandBufferStateType::Render);
+
+ uint32_t vertex_count = p_rects.size() * 6;
+
+ simd::float4 vertices[vertex_count];
+ simd::float4 clear_colors[ClearAttKey::ATTACHMENT_COUNT];
+
+ Size2i size = render.frameBuffer->size;
+ Rect2i render_area = render.clip_to_render_area({ { 0, 0 }, size });
+ size = Size2i(render_area.position.x + render_area.size.width, render_area.position.y + render_area.size.height);
+ _populate_vertices(vertices, size, p_rects);
+
+ ClearAttKey key;
+ key.sample_count = render.pass->get_sample_count();
+
+ float depth_value = 0;
+ uint32_t stencil_value = 0;
+
+ for (uint32_t i = 0; i < p_attachment_clears.size(); i++) {
+ RDD::AttachmentClear const &attClear = p_attachment_clears[i];
+ uint32_t attachment_index;
+ if (attClear.aspect.has_flag(RDD::TEXTURE_ASPECT_COLOR_BIT)) {
+ attachment_index = attClear.color_attachment;
+ } else {
+ attachment_index = render.pass->subpasses[render.current_subpass].depth_stencil_reference.attachment;
+ }
+
+ MDAttachment const &mda = render.pass->attachments[attachment_index];
+ if (attClear.aspect.has_flag(RDD::TEXTURE_ASPECT_COLOR_BIT)) {
+ key.set_color_format(attachment_index, mda.format);
+ clear_colors[attachment_index] = {
+ attClear.value.color.r,
+ attClear.value.color.g,
+ attClear.value.color.b,
+ attClear.value.color.a
+ };
+ }
+
+ if (attClear.aspect.has_flag(RDD::TEXTURE_ASPECT_DEPTH_BIT)) {
+ key.set_depth_format(mda.format);
+ depth_value = attClear.value.depth;
+ }
+
+ if (attClear.aspect.has_flag(RDD::TEXTURE_ASPECT_STENCIL_BIT)) {
+ key.set_stencil_format(mda.format);
+ stencil_value = attClear.value.stencil;
+ }
+ }
+ clear_colors[ClearAttKey::DEPTH_INDEX] = {
+ depth_value,
+ depth_value,
+ depth_value,
+ depth_value
+ };
+
+ id<MTLRenderCommandEncoder> enc = render.encoder;
+
+ MDResourceCache &cache = device_driver->get_resource_cache();
+
+ [enc pushDebugGroup:@"ClearAttachments"];
+ [enc setRenderPipelineState:cache.get_clear_render_pipeline_state(key, nil)];
+ [enc setDepthStencilState:cache.get_depth_stencil_state(
+ key.is_depth_enabled(),
+ key.is_stencil_enabled())];
+ [enc setStencilReferenceValue:stencil_value];
+ [enc setCullMode:MTLCullModeNone];
+ [enc setTriangleFillMode:MTLTriangleFillModeFill];
+ [enc setDepthBias:0 slopeScale:0 clamp:0];
+ [enc setViewport:{ 0, 0, (double)size.width, (double)size.height, 0.0, 1.0 }];
+ [enc setScissorRect:{ 0, 0, (NSUInteger)size.width, (NSUInteger)size.height }];
+
+ [enc setVertexBytes:clear_colors length:sizeof(clear_colors) atIndex:0];
+ [enc setFragmentBytes:clear_colors length:sizeof(clear_colors) atIndex:0];
+ [enc setVertexBytes:vertices length:vertex_count * sizeof(vertices[0]) atIndex:device_driver->get_metal_buffer_index_for_vertex_attribute_binding(VERT_CONTENT_BUFFER_INDEX)];
+
+ [enc drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:vertex_count];
+ [enc popDebugGroup];
+
+ render.dirty.set_flag((RenderState::DirtyFlag)(RenderState::DIRTY_PIPELINE | RenderState::DIRTY_DEPTH | RenderState::DIRTY_RASTER));
+ render.mark_uniforms_dirty({ 0 }); // Mark index 0 dirty, if there is already a binding for index 0.
+ render.mark_viewport_dirty();
+ render.mark_scissors_dirty();
+ render.mark_vertex_dirty();
+}
+
+void MDCommandBuffer::_render_set_dirty_state() {
+ _render_bind_uniform_sets();
+
+ if (render.dirty.has_flag(RenderState::DIRTY_PIPELINE)) {
+ [render.encoder setRenderPipelineState:render.pipeline->state];
+ }
+
+ if (render.dirty.has_flag(RenderState::DIRTY_VIEWPORT)) {
+ [render.encoder setViewports:render.viewports.ptr() count:render.viewports.size()];
+ }
+
+ if (render.dirty.has_flag(RenderState::DIRTY_DEPTH)) {
+ [render.encoder setDepthStencilState:render.pipeline->depth_stencil];
+ }
+
+ if (render.dirty.has_flag(RenderState::DIRTY_RASTER)) {
+ render.pipeline->raster_state.apply(render.encoder);
+ }
+
+ if (render.dirty.has_flag(RenderState::DIRTY_SCISSOR) && !render.scissors.is_empty()) {
+ size_t len = render.scissors.size();
+ MTLScissorRect rects[len];
+ for (size_t i = 0; i < len; i++) {
+ rects[i] = render.clip_to_render_area(render.scissors[i]);
+ }
+ [render.encoder setScissorRects:rects count:len];
+ }
+
+ if (render.dirty.has_flag(RenderState::DIRTY_BLEND) && render.blend_constants.has_value()) {
+ [render.encoder setBlendColorRed:render.blend_constants->r green:render.blend_constants->g blue:render.blend_constants->b alpha:render.blend_constants->a];
+ }
+
+ if (render.dirty.has_flag(RenderState::DIRTY_VERTEX)) {
+ uint32_t p_binding_count = render.vertex_buffers.size();
+ uint32_t first = device_driver->get_metal_buffer_index_for_vertex_attribute_binding(p_binding_count - 1);
+ [render.encoder setVertexBuffers:render.vertex_buffers.ptr()
+ offsets:render.vertex_offsets.ptr()
+ withRange:NSMakeRange(first, p_binding_count)];
+ }
+
+ render.dirty.clear();
+}
+
+void MDCommandBuffer::render_set_viewport(VectorView<Rect2i> p_viewports) {
+ render.viewports.resize(p_viewports.size());
+ for (uint32_t i = 0; i < p_viewports.size(); i += 1) {
+ Rect2i const &vp = p_viewports[i];
+ render.viewports[i] = {
+ .originX = static_cast<double>(vp.position.x),
+ .originY = static_cast<double>(vp.position.y),
+ .width = static_cast<double>(vp.size.width),
+ .height = static_cast<double>(vp.size.height),
+ .znear = 0.0,
+ .zfar = 1.0,
+ };
+ }
+
+ render.dirty.set_flag(RenderState::DIRTY_VIEWPORT);
+}
+
+void MDCommandBuffer::render_set_scissor(VectorView<Rect2i> p_scissors) {
+ render.scissors.resize(p_scissors.size());
+ for (uint32_t i = 0; i < p_scissors.size(); i += 1) {
+ Rect2i const &vp = p_scissors[i];
+ render.scissors[i] = {
+ .x = static_cast<NSUInteger>(vp.position.x),
+ .y = static_cast<NSUInteger>(vp.position.y),
+ .width = static_cast<NSUInteger>(vp.size.width),
+ .height = static_cast<NSUInteger>(vp.size.height),
+ };
+ }
+
+ render.dirty.set_flag(RenderState::DIRTY_SCISSOR);
+}
+
+void MDCommandBuffer::render_set_blend_constants(const Color &p_constants) {
+ DEV_ASSERT(type == MDCommandBufferStateType::Render);
+ if (render.blend_constants != p_constants) {
+ render.blend_constants = p_constants;
+ render.dirty.set_flag(RenderState::DIRTY_BLEND);
+ }
+}
+
+void MDCommandBuffer::_render_bind_uniform_sets() {
+ DEV_ASSERT(type == MDCommandBufferStateType::Render);
+ if (!render.dirty.has_flag(RenderState::DIRTY_UNIFORMS)) {
+ return;
+ }
+
+ render.dirty.clear_flag(RenderState::DIRTY_UNIFORMS);
+ uint64_t set_uniforms = render.uniform_set_mask;
+ render.uniform_set_mask = 0;
+
+ id<MTLRenderCommandEncoder> enc = render.encoder;
+ MDRenderShader *shader = render.pipeline->shader;
+ id<MTLDevice> device = enc.device;
+
+ while (set_uniforms != 0) {
+ // Find the index of the next set bit.
+ int index = __builtin_ctzll(set_uniforms);
+ // Clear the set bit.
+ set_uniforms &= ~(1ULL << index);
+ MDUniformSet *set = render.uniform_sets[index];
+ if (set == nullptr || set->index >= (uint32_t)shader->sets.size()) {
+ continue;
+ }
+ UniformSet const &set_info = shader->sets[set->index];
+
+ BoundUniformSet &bus = set->boundUniformSetForShader(shader, device);
+
+ for (KeyValue<id<MTLResource>, StageResourceUsage> const &keyval : bus.bound_resources) {
+ MTLResourceUsage usage = resource_usage_for_stage(keyval.value, RDD::ShaderStage::SHADER_STAGE_VERTEX);
+ if (usage != 0) {
+ [enc useResource:keyval.key usage:usage stages:MTLRenderStageVertex];
+ }
+ usage = resource_usage_for_stage(keyval.value, RDD::ShaderStage::SHADER_STAGE_FRAGMENT);
+ if (usage != 0) {
+ [enc useResource:keyval.key usage:usage stages:MTLRenderStageFragment];
+ }
+ }
+
+ // Set the buffer for the vertex stage.
+ {
+ uint32_t const *offset = set_info.offsets.getptr(RDD::SHADER_STAGE_VERTEX);
+ if (offset) {
+ [enc setVertexBuffer:bus.buffer offset:*offset atIndex:set->index];
+ }
+ }
+ // Set the buffer for the fragment stage.
+ {
+ uint32_t const *offset = set_info.offsets.getptr(RDD::SHADER_STAGE_FRAGMENT);
+ if (offset) {
+ [enc setFragmentBuffer:bus.buffer offset:*offset atIndex:set->index];
+ }
+ }
+ }
+}
+
+void MDCommandBuffer::_populate_vertices(simd::float4 *p_vertices, Size2i p_fb_size, VectorView<Rect2i> p_rects) {
+ uint32_t idx = 0;
+ for (uint32_t i = 0; i < p_rects.size(); i++) {
+ Rect2i const &rect = p_rects[i];
+ idx = _populate_vertices(p_vertices, idx, rect, p_fb_size);
+ }
+}
+
+uint32_t MDCommandBuffer::_populate_vertices(simd::float4 *p_vertices, uint32_t p_index, Rect2i const &p_rect, Size2i p_fb_size) {
+ // Determine the positions of the four edges of the
+ // clear rectangle as a fraction of the attachment size.
+ float leftPos = (float)(p_rect.position.x) / (float)p_fb_size.width;
+ float rightPos = (float)(p_rect.size.width) / (float)p_fb_size.width + leftPos;
+ float bottomPos = (float)(p_rect.position.y) / (float)p_fb_size.height;
+ float topPos = (float)(p_rect.size.height) / (float)p_fb_size.height + bottomPos;
+
+ // Transform to clip-space coordinates, which are bounded by (-1.0 < p < 1.0) in clip-space.
+ leftPos = (leftPos * 2.0f) - 1.0f;
+ rightPos = (rightPos * 2.0f) - 1.0f;
+ bottomPos = (bottomPos * 2.0f) - 1.0f;
+ topPos = (topPos * 2.0f) - 1.0f;
+
+ simd::float4 vtx;
+
+ uint32_t idx = p_index;
+ vtx.z = 0.0;
+ vtx.w = (float)1;
+
+ // Top left vertex - First triangle.
+ vtx.y = topPos;
+ vtx.x = leftPos;
+ p_vertices[idx++] = vtx;
+
+ // Bottom left vertex.
+ vtx.y = bottomPos;
+ vtx.x = leftPos;
+ p_vertices[idx++] = vtx;
+
+ // Bottom right vertex.
+ vtx.y = bottomPos;
+ vtx.x = rightPos;
+ p_vertices[idx++] = vtx;
+
+ // Bottom right vertex - Second triangle.
+ p_vertices[idx++] = vtx;
+
+ // Top right vertex.
+ vtx.y = topPos;
+ vtx.x = rightPos;
+ p_vertices[idx++] = vtx;
+
+ // Top left vertex.
+ vtx.y = topPos;
+ vtx.x = leftPos;
+ p_vertices[idx++] = vtx;
+
+ return idx;
+}
+
+void MDCommandBuffer::render_begin_pass(RDD::RenderPassID p_render_pass, RDD::FramebufferID p_frameBuffer, RDD::CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RDD::RenderPassClearValue> p_clear_values) {
+ DEV_ASSERT(commandBuffer != nil);
+ end();
+
+ MDRenderPass *pass = (MDRenderPass *)(p_render_pass.id);
+ MDFrameBuffer *fb = (MDFrameBuffer *)(p_frameBuffer.id);
+
+ type = MDCommandBufferStateType::Render;
+ render.pass = pass;
+ render.current_subpass = UINT32_MAX;
+ render.render_area = p_rect;
+ render.clear_values.resize(p_clear_values.size());
+ for (uint32_t i = 0; i < p_clear_values.size(); i++) {
+ render.clear_values[i] = p_clear_values[i];
+ }
+ render.is_rendering_entire_area = (p_rect.position == Point2i(0, 0)) && p_rect.size == fb->size;
+ render.frameBuffer = fb;
+ render_next_subpass();
+}
+
+void MDCommandBuffer::_end_render_pass() {
+ MDFrameBuffer const &fb_info = *render.frameBuffer;
+ MDRenderPass const &pass_info = *render.pass;
+ MDSubpass const &subpass = pass_info.subpasses[render.current_subpass];
+
+ PixelFormats &pf = device_driver->get_pixel_formats();
+
+ for (uint32_t i = 0; i < subpass.resolve_references.size(); i++) {
+ uint32_t color_index = subpass.color_references[i].attachment;
+ uint32_t resolve_index = subpass.resolve_references[i].attachment;
+ DEV_ASSERT((color_index == RDD::AttachmentReference::UNUSED) == (resolve_index == RDD::AttachmentReference::UNUSED));
+ if (color_index == RDD::AttachmentReference::UNUSED || !fb_info.textures[color_index]) {
+ continue;
+ }
+
+ id<MTLTexture> resolve_tex = fb_info.textures[resolve_index];
+
+ CRASH_COND_MSG(!flags::all(pf.getCapabilities(resolve_tex.pixelFormat), kMTLFmtCapsResolve), "not implemented: unresolvable texture types");
+ // see: https://github.com/KhronosGroup/MoltenVK/blob/d20d13fe2735adb845636a81522df1b9d89c0fba/MoltenVK/MoltenVK/GPUObjects/MVKRenderPass.mm#L407
+ }
+
+ [render.encoder endEncoding];
+ render.encoder = nil;
+}
+
+void MDCommandBuffer::_render_clear_render_area() {
+ MDRenderPass const &pass = *render.pass;
+ MDSubpass const &subpass = pass.subpasses[render.current_subpass];
+
+ // First determine attachments that should be cleared.
+ LocalVector<RDD::AttachmentClear> clears;
+ clears.reserve(subpass.color_references.size() + /* possible depth stencil clear */ 1);
+
+ for (uint32_t i = 0; i < subpass.color_references.size(); i++) {
+ uint32_t idx = subpass.color_references[i].attachment;
+ if (idx != RDD::AttachmentReference::UNUSED && pass.attachments[idx].shouldClear(subpass, false)) {
+ clears.push_back({ .aspect = RDD::TEXTURE_ASPECT_COLOR_BIT, .color_attachment = idx, .value = render.clear_values[idx] });
+ }
+ }
+ uint32_t ds_index = subpass.depth_stencil_reference.attachment;
+ MDAttachment const &attachment = pass.attachments[ds_index];
+ bool shouldClearDepth = (ds_index != RDD::AttachmentReference::UNUSED && attachment.shouldClear(subpass, false));
+ bool shouldClearStencil = (ds_index != RDD::AttachmentReference::UNUSED && attachment.shouldClear(subpass, true));
+ if (shouldClearDepth || shouldClearStencil) {
+ BitField<RDD::TextureAspectBits> bits;
+ if (shouldClearDepth && attachment.type & MDAttachmentType::Depth) {
+ bits.set_flag(RDD::TEXTURE_ASPECT_DEPTH_BIT);
+ }
+ if (shouldClearStencil && attachment.type & MDAttachmentType::Stencil) {
+ bits.set_flag(RDD::TEXTURE_ASPECT_STENCIL_BIT);
+ }
+
+ clears.push_back({ .aspect = bits, .color_attachment = ds_index, .value = render.clear_values[ds_index] });
+ }
+
+ if (clears.is_empty()) {
+ return;
+ }
+
+ render_clear_attachments(clears, { render.render_area });
+}
+
+void MDCommandBuffer::render_next_subpass() {
+ DEV_ASSERT(commandBuffer != nil);
+
+ if (render.current_subpass == UINT32_MAX) {
+ render.current_subpass = 0;
+ } else {
+ _end_render_pass();
+ render.current_subpass++;
+ }
+
+ MDFrameBuffer const &fb = *render.frameBuffer;
+ MDRenderPass const &pass = *render.pass;
+ MDSubpass const &subpass = pass.subpasses[render.current_subpass];
+
+ MTLRenderPassDescriptor *desc = MTLRenderPassDescriptor.renderPassDescriptor;
+ PixelFormats &pf = device_driver->get_pixel_formats();
+
+ uint32_t attachmentCount = 0;
+ for (uint32_t i = 0; i < subpass.color_references.size(); i++) {
+ uint32_t idx = subpass.color_references[i].attachment;
+ if (idx == RDD::AttachmentReference::UNUSED) {
+ continue;
+ }
+
+ attachmentCount += 1;
+ MTLRenderPassColorAttachmentDescriptor *ca = desc.colorAttachments[i];
+
+ uint32_t resolveIdx = subpass.resolve_references.is_empty() ? RDD::AttachmentReference::UNUSED : subpass.resolve_references[i].attachment;
+ bool has_resolve = resolveIdx != RDD::AttachmentReference::UNUSED;
+ bool can_resolve = true;
+ if (resolveIdx != RDD::AttachmentReference::UNUSED) {
+ id<MTLTexture> resolve_tex = fb.textures[resolveIdx];
+ can_resolve = flags::all(pf.getCapabilities(resolve_tex.pixelFormat), kMTLFmtCapsResolve);
+ if (can_resolve) {
+ ca.resolveTexture = resolve_tex;
+ } else {
+ CRASH_NOW_MSG("unimplemented: using a texture format that is not supported for resolve");
+ }
+ }
+
+ MDAttachment const &attachment = pass.attachments[idx];
+
+ id<MTLTexture> tex = fb.textures[idx];
+ if ((attachment.type & MDAttachmentType::Color)) {
+ if (attachment.configureDescriptor(ca, pf, subpass, tex, render.is_rendering_entire_area, has_resolve, can_resolve, false)) {
+ Color clearColor = render.clear_values[idx].color;
+ ca.clearColor = MTLClearColorMake(clearColor.r, clearColor.g, clearColor.b, clearColor.a);
+ }
+ }
+ }
+
+ if (subpass.depth_stencil_reference.attachment != RDD::AttachmentReference::UNUSED) {
+ attachmentCount += 1;
+ uint32_t idx = subpass.depth_stencil_reference.attachment;
+ MDAttachment const &attachment = pass.attachments[idx];
+ id<MTLTexture> tex = fb.textures[idx];
+ if (attachment.type & MDAttachmentType::Depth) {
+ MTLRenderPassDepthAttachmentDescriptor *da = desc.depthAttachment;
+ if (attachment.configureDescriptor(da, pf, subpass, tex, render.is_rendering_entire_area, false, false, false)) {
+ da.clearDepth = render.clear_values[idx].depth;
+ }
+ }
+
+ if (attachment.type & MDAttachmentType::Stencil) {
+ MTLRenderPassStencilAttachmentDescriptor *sa = desc.stencilAttachment;
+ if (attachment.configureDescriptor(sa, pf, subpass, tex, render.is_rendering_entire_area, false, false, true)) {
+ sa.clearStencil = render.clear_values[idx].stencil;
+ }
+ }
+ }
+
+ desc.renderTargetWidth = MAX((NSUInteger)MIN(render.render_area.position.x + render.render_area.size.width, fb.size.width), 1u);
+ desc.renderTargetHeight = MAX((NSUInteger)MIN(render.render_area.position.y + render.render_area.size.height, fb.size.height), 1u);
+
+ if (attachmentCount == 0) {
+ // If there are no attachments, delay the creation of the encoder,
+ // so we can use a matching sample count for the pipeline, by setting
+ // the defaultRasterSampleCount from the pipeline's sample count.
+ render.desc = desc;
+ } else {
+ render.encoder = [commandBuffer renderCommandEncoderWithDescriptor:desc];
+
+ if (!render.is_rendering_entire_area) {
+ _render_clear_render_area();
+ }
+ // With a new encoder, all state is dirty.
+ render.dirty.set_flag(RenderState::DIRTY_ALL);
+ }
+}
+
+void MDCommandBuffer::render_draw(uint32_t p_vertex_count,
+ uint32_t p_instance_count,
+ uint32_t p_base_vertex,
+ uint32_t p_first_instance) {
+ DEV_ASSERT(type == MDCommandBufferStateType::Render);
+ _render_set_dirty_state();
+
+ DEV_ASSERT(render.dirty == 0);
+
+ id<MTLRenderCommandEncoder> enc = render.encoder;
+
+ [enc drawPrimitives:render.pipeline->raster_state.render_primitive
+ vertexStart:p_base_vertex
+ vertexCount:p_vertex_count
+ instanceCount:p_instance_count
+ baseInstance:p_first_instance];
+}
+
+void MDCommandBuffer::render_bind_vertex_buffers(uint32_t p_binding_count, const RDD::BufferID *p_buffers, const uint64_t *p_offsets) {
+ DEV_ASSERT(type == MDCommandBufferStateType::Render);
+
+ render.vertex_buffers.resize(p_binding_count);
+ render.vertex_offsets.resize(p_binding_count);
+
+ // Reverse the buffers, as their bindings are assigned in descending order.
+ for (uint32_t i = 0; i < p_binding_count; i += 1) {
+ render.vertex_buffers[i] = rid::get(p_buffers[p_binding_count - i - 1]);
+ render.vertex_offsets[i] = p_offsets[p_binding_count - i - 1];
+ }
+
+ if (render.encoder) {
+ uint32_t first = device_driver->get_metal_buffer_index_for_vertex_attribute_binding(p_binding_count - 1);
+ [render.encoder setVertexBuffers:render.vertex_buffers.ptr()
+ offsets:render.vertex_offsets.ptr()
+ withRange:NSMakeRange(first, p_binding_count)];
+ } else {
+ render.dirty.set_flag(RenderState::DIRTY_VERTEX);
+ }
+}
+
+void MDCommandBuffer::render_bind_index_buffer(RDD::BufferID p_buffer, RDD::IndexBufferFormat p_format, uint64_t p_offset) {
+ DEV_ASSERT(type == MDCommandBufferStateType::Render);
+
+ render.index_buffer = rid::get(p_buffer);
+ render.index_type = p_format == RDD::IndexBufferFormat::INDEX_BUFFER_FORMAT_UINT16 ? MTLIndexTypeUInt16 : MTLIndexTypeUInt32;
+}
+
+void MDCommandBuffer::render_draw_indexed(uint32_t p_index_count,
+ uint32_t p_instance_count,
+ uint32_t p_first_index,
+ int32_t p_vertex_offset,
+ uint32_t p_first_instance) {
+ DEV_ASSERT(type == MDCommandBufferStateType::Render);
+ _render_set_dirty_state();
+
+ id<MTLRenderCommandEncoder> enc = render.encoder;
+
+ [enc drawIndexedPrimitives:render.pipeline->raster_state.render_primitive
+ indexCount:p_index_count
+ indexType:render.index_type
+ indexBuffer:render.index_buffer
+ indexBufferOffset:p_vertex_offset
+ instanceCount:p_instance_count
+ baseVertex:p_first_index
+ baseInstance:p_first_instance];
+}
+
+void MDCommandBuffer::render_draw_indexed_indirect(RDD::BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
+ DEV_ASSERT(type == MDCommandBufferStateType::Render);
+ _render_set_dirty_state();
+
+ id<MTLRenderCommandEncoder> enc = render.encoder;
+
+ id<MTLBuffer> indirect_buffer = rid::get(p_indirect_buffer);
+ NSUInteger indirect_offset = p_offset;
+
+ for (uint32_t i = 0; i < p_draw_count; i++) {
+ [enc drawIndexedPrimitives:render.pipeline->raster_state.render_primitive
+ indexType:render.index_type
+ indexBuffer:render.index_buffer
+ indexBufferOffset:0
+ indirectBuffer:indirect_buffer
+ indirectBufferOffset:indirect_offset];
+ indirect_offset += p_stride;
+ }
+}
+
+void MDCommandBuffer::render_draw_indexed_indirect_count(RDD::BufferID p_indirect_buffer, uint64_t p_offset, RDD::BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) {
+ ERR_FAIL_MSG("not implemented");
+}
+
+void MDCommandBuffer::render_draw_indirect(RDD::BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
+ DEV_ASSERT(type == MDCommandBufferStateType::Render);
+ _render_set_dirty_state();
+
+ id<MTLRenderCommandEncoder> enc = render.encoder;
+
+ id<MTLBuffer> indirect_buffer = rid::get(p_indirect_buffer);
+ NSUInteger indirect_offset = p_offset;
+
+ for (uint32_t i = 0; i < p_draw_count; i++) {
+ [enc drawPrimitives:render.pipeline->raster_state.render_primitive
+ indirectBuffer:indirect_buffer
+ indirectBufferOffset:indirect_offset];
+ indirect_offset += p_stride;
+ }
+}
+
+void MDCommandBuffer::render_draw_indirect_count(RDD::BufferID p_indirect_buffer, uint64_t p_offset, RDD::BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) {
+ ERR_FAIL_MSG("not implemented");
+}
+
+void MDCommandBuffer::render_end_pass() {
+ DEV_ASSERT(type == MDCommandBufferStateType::Render);
+
+ [render.encoder endEncoding];
+ render.reset();
+ type = MDCommandBufferStateType::None;
+}
+
+#pragma mark - Compute
+
+void MDCommandBuffer::compute_bind_uniform_set(RDD::UniformSetID p_uniform_set, RDD::ShaderID p_shader, uint32_t p_set_index) {
+ DEV_ASSERT(type == MDCommandBufferStateType::Compute);
+
+ id<MTLComputeCommandEncoder> enc = compute.encoder;
+ id<MTLDevice> device = enc.device;
+
+ MDShader *shader = (MDShader *)(p_shader.id);
+ UniformSet const &set_info = shader->sets[p_set_index];
+
+ MDUniformSet *set = (MDUniformSet *)(p_uniform_set.id);
+ BoundUniformSet &bus = set->boundUniformSetForShader(shader, device);
+
+ for (KeyValue<id<MTLResource>, StageResourceUsage> &keyval : bus.bound_resources) {
+ MTLResourceUsage usage = resource_usage_for_stage(keyval.value, RDD::ShaderStage::SHADER_STAGE_COMPUTE);
+ if (usage != 0) {
+ [enc useResource:keyval.key usage:usage];
+ }
+ }
+
+ uint32_t const *offset = set_info.offsets.getptr(RDD::SHADER_STAGE_COMPUTE);
+ if (offset) {
+ [enc setBuffer:bus.buffer offset:*offset atIndex:p_set_index];
+ }
+}
+
+void MDCommandBuffer::compute_dispatch(uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
+ DEV_ASSERT(type == MDCommandBufferStateType::Compute);
+
+ MTLRegion region = MTLRegionMake3D(0, 0, 0, p_x_groups, p_y_groups, p_z_groups);
+
+ id<MTLComputeCommandEncoder> enc = compute.encoder;
+ [enc dispatchThreadgroups:region.size threadsPerThreadgroup:compute.pipeline->compute_state.local];
+}
+
+void MDCommandBuffer::compute_dispatch_indirect(RDD::BufferID p_indirect_buffer, uint64_t p_offset) {
+ DEV_ASSERT(type == MDCommandBufferStateType::Compute);
+
+ id<MTLBuffer> indirectBuffer = rid::get(p_indirect_buffer);
+
+ id<MTLComputeCommandEncoder> enc = compute.encoder;
+ [enc dispatchThreadgroupsWithIndirectBuffer:indirectBuffer indirectBufferOffset:p_offset threadsPerThreadgroup:compute.pipeline->compute_state.local];
+}
+
+void MDCommandBuffer::_end_compute_dispatch() {
+ DEV_ASSERT(type == MDCommandBufferStateType::Compute);
+
+ [compute.encoder endEncoding];
+ compute.reset();
+ type = MDCommandBufferStateType::None;
+}
+
+void MDCommandBuffer::_end_blit() {
+ DEV_ASSERT(type == MDCommandBufferStateType::Blit);
+
+ [blit.encoder endEncoding];
+ blit.reset();
+ type = MDCommandBufferStateType::None;
+}
+
+MDComputeShader::MDComputeShader(CharString p_name, Vector<UniformSet> p_sets, id<MTLLibrary> p_kernel) :
+ MDShader(p_name, p_sets), kernel(p_kernel) {
+}
+
+void MDComputeShader::encode_push_constant_data(VectorView<uint32_t> p_data, MDCommandBuffer *p_cb) {
+ DEV_ASSERT(p_cb->type == MDCommandBufferStateType::Compute);
+ if (push_constants.binding == (uint32_t)-1) {
+ return;
+ }
+
+ id<MTLComputeCommandEncoder> enc = p_cb->compute.encoder;
+
+ void const *ptr = p_data.ptr();
+ size_t length = p_data.size() * sizeof(uint32_t);
+
+ [enc setBytes:ptr length:length atIndex:push_constants.binding];
+}
+
+MDRenderShader::MDRenderShader(CharString p_name, Vector<UniformSet> p_sets, id<MTLLibrary> _Nonnull p_vert, id<MTLLibrary> _Nonnull p_frag) :
+ MDShader(p_name, p_sets), vert(p_vert), frag(p_frag) {
+}
+
+void MDRenderShader::encode_push_constant_data(VectorView<uint32_t> p_data, MDCommandBuffer *p_cb) {
+ DEV_ASSERT(p_cb->type == MDCommandBufferStateType::Render);
+ id<MTLRenderCommandEncoder> enc = p_cb->render.encoder;
+
+ void const *ptr = p_data.ptr();
+ size_t length = p_data.size() * sizeof(uint32_t);
+
+ if (push_constants.vert.binding > -1) {
+ [enc setVertexBytes:ptr length:length atIndex:push_constants.vert.binding];
+ }
+
+ if (push_constants.frag.binding > -1) {
+ [enc setFragmentBytes:ptr length:length atIndex:push_constants.frag.binding];
+ }
+}
+
+BoundUniformSet &MDUniformSet::boundUniformSetForShader(MDShader *p_shader, id<MTLDevice> p_device) {
+ BoundUniformSet *sus = bound_uniforms.getptr(p_shader);
+ if (sus != nullptr) {
+ return *sus;
+ }
+
+ UniformSet const &set = p_shader->sets[index];
+
+ HashMap<id<MTLResource>, StageResourceUsage> bound_resources;
+ auto add_usage = [&bound_resources](id<MTLResource> __unsafe_unretained res, RDD::ShaderStage stage, MTLResourceUsage usage) {
+ StageResourceUsage *sru = bound_resources.getptr(res);
+ if (sru == nullptr) {
+ bound_resources.insert(res, stage_resource_usage(stage, usage));
+ } else {
+ *sru |= stage_resource_usage(stage, usage);
+ }
+ };
+ id<MTLBuffer> enc_buffer = nil;
+ if (set.buffer_size > 0) {
+ MTLResourceOptions options = MTLResourceStorageModeShared | MTLResourceHazardTrackingModeTracked;
+ enc_buffer = [p_device newBufferWithLength:set.buffer_size options:options];
+ for (KeyValue<RDC::ShaderStage, id<MTLArgumentEncoder>> const &kv : set.encoders) {
+ RDD::ShaderStage const stage = kv.key;
+ ShaderStageUsage const stage_usage = ShaderStageUsage(1 << stage);
+ id<MTLArgumentEncoder> const enc = kv.value;
+
+ [enc setArgumentBuffer:enc_buffer offset:set.offsets[stage]];
+
+ for (uint32_t i = 0; i < uniforms.size(); i++) {
+ RDD::BoundUniform const &uniform = uniforms[i];
+ UniformInfo ui = set.uniforms[i];
+
+ BindingInfo *bi = ui.bindings.getptr(stage);
+ if (bi == nullptr) {
+ // No binding for this stage.
+ continue;
+ }
+
+ if ((ui.active_stages & stage_usage) == 0) {
+ // Not active for this state, so don't bind anything.
+ continue;
+ }
+
+ switch (uniform.type) {
+ case RDD::UNIFORM_TYPE_SAMPLER: {
+ size_t count = uniform.ids.size();
+ id<MTLSamplerState> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLSamplerState> __unsafe_unretained, count);
+ for (size_t j = 0; j < count; j += 1) {
+ objects[j] = rid::get(uniform.ids[j].id);
+ }
+ [enc setSamplerStates:objects withRange:NSMakeRange(bi->index, count)];
+ } break;
+ case RDD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
+ size_t count = uniform.ids.size() / 2;
+ id<MTLTexture> __unsafe_unretained *textures = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
+ id<MTLSamplerState> __unsafe_unretained *samplers = ALLOCA_ARRAY(id<MTLSamplerState> __unsafe_unretained, count);
+ for (uint32_t j = 0; j < count; j += 1) {
+ id<MTLSamplerState> sampler = rid::get(uniform.ids[j * 2 + 0]);
+ id<MTLTexture> texture = rid::get(uniform.ids[j * 2 + 1]);
+ samplers[j] = sampler;
+ textures[j] = texture;
+ add_usage(texture, stage, bi->usage);
+ }
+ BindingInfo *sbi = ui.bindings_secondary.getptr(stage);
+ if (sbi) {
+ [enc setSamplerStates:samplers withRange:NSMakeRange(sbi->index, count)];
+ }
+ [enc setTextures:textures
+ withRange:NSMakeRange(bi->index, count)];
+ } break;
+ case RDD::UNIFORM_TYPE_TEXTURE: {
+ size_t count = uniform.ids.size();
+ if (count == 1) {
+ id<MTLTexture> obj = rid::get(uniform.ids[0]);
+ [enc setTexture:obj atIndex:bi->index];
+ add_usage(obj, stage, bi->usage);
+ } else {
+ id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
+ for (size_t j = 0; j < count; j += 1) {
+ id<MTLTexture> obj = rid::get(uniform.ids[j]);
+ objects[j] = obj;
+ add_usage(obj, stage, bi->usage);
+ }
+ [enc setTextures:objects withRange:NSMakeRange(bi->index, count)];
+ }
+ } break;
+ case RDD::UNIFORM_TYPE_IMAGE: {
+ size_t count = uniform.ids.size();
+ if (count == 1) {
+ id<MTLTexture> obj = rid::get(uniform.ids[0]);
+ [enc setTexture:obj atIndex:bi->index];
+ add_usage(obj, stage, bi->usage);
+ BindingInfo *sbi = ui.bindings_secondary.getptr(stage);
+ if (sbi) {
+ id<MTLTexture> tex = obj.parentTexture ? obj.parentTexture : obj;
+ id<MTLBuffer> buf = tex.buffer;
+ if (buf) {
+ [enc setBuffer:buf offset:tex.bufferOffset atIndex:sbi->index];
+ }
+ }
+ } else {
+ id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
+ for (size_t j = 0; j < count; j += 1) {
+ id<MTLTexture> obj = rid::get(uniform.ids[j]);
+ objects[j] = obj;
+ add_usage(obj, stage, bi->usage);
+ }
+ [enc setTextures:objects withRange:NSMakeRange(bi->index, count)];
+ }
+ } break;
+ case RDD::UNIFORM_TYPE_TEXTURE_BUFFER: {
+ ERR_PRINT("not implemented: UNIFORM_TYPE_TEXTURE_BUFFER");
+ } break;
+ case RDD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
+ ERR_PRINT("not implemented: UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER");
+ } break;
+ case RDD::UNIFORM_TYPE_IMAGE_BUFFER: {
+ CRASH_NOW_MSG("not implemented: UNIFORM_TYPE_IMAGE_BUFFER");
+ } break;
+ case RDD::UNIFORM_TYPE_UNIFORM_BUFFER: {
+ id<MTLBuffer> buffer = rid::get(uniform.ids[0]);
+ [enc setBuffer:buffer offset:0 atIndex:bi->index];
+ add_usage(buffer, stage, bi->usage);
+ } break;
+ case RDD::UNIFORM_TYPE_STORAGE_BUFFER: {
+ id<MTLBuffer> buffer = rid::get(uniform.ids[0]);
+ [enc setBuffer:buffer offset:0 atIndex:bi->index];
+ add_usage(buffer, stage, bi->usage);
+ } break;
+ case RDD::UNIFORM_TYPE_INPUT_ATTACHMENT: {
+ size_t count = uniform.ids.size();
+ if (count == 1) {
+ id<MTLTexture> obj = rid::get(uniform.ids[0]);
+ [enc setTexture:obj atIndex:bi->index];
+ add_usage(obj, stage, bi->usage);
+ } else {
+ id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
+ for (size_t j = 0; j < count; j += 1) {
+ id<MTLTexture> obj = rid::get(uniform.ids[j]);
+ objects[j] = obj;
+ add_usage(obj, stage, bi->usage);
+ }
+ [enc setTextures:objects withRange:NSMakeRange(bi->index, count)];
+ }
+ } break;
+ default: {
+ DEV_ASSERT(false);
+ }
+ }
+ }
+ }
+ }
+
+ BoundUniformSet bs = { .buffer = enc_buffer, .bound_resources = bound_resources };
+ bound_uniforms.insert(p_shader, bs);
+ return bound_uniforms.get(p_shader);
+}
+
+MTLFmtCaps MDSubpass::getRequiredFmtCapsForAttachmentAt(uint32_t p_index) const {
+ MTLFmtCaps caps = kMTLFmtCapsNone;
+
+ for (RDD::AttachmentReference const &ar : input_references) {
+ if (ar.attachment == p_index) {
+ flags::set(caps, kMTLFmtCapsRead);
+ break;
+ }
+ }
+
+ for (RDD::AttachmentReference const &ar : color_references) {
+ if (ar.attachment == p_index) {
+ flags::set(caps, kMTLFmtCapsColorAtt);
+ break;
+ }
+ }
+
+ for (RDD::AttachmentReference const &ar : resolve_references) {
+ if (ar.attachment == p_index) {
+ flags::set(caps, kMTLFmtCapsResolve);
+ break;
+ }
+ }
+
+ if (depth_stencil_reference.attachment == p_index) {
+ flags::set(caps, kMTLFmtCapsDSAtt);
+ }
+
+ return caps;
+}
+
+void MDAttachment::linkToSubpass(const MDRenderPass &p_pass) {
+ firstUseSubpassIndex = UINT32_MAX;
+ lastUseSubpassIndex = 0;
+
+ for (MDSubpass const &subpass : p_pass.subpasses) {
+ MTLFmtCaps reqCaps = subpass.getRequiredFmtCapsForAttachmentAt(index);
+ if (reqCaps) {
+ firstUseSubpassIndex = MIN(subpass.subpass_index, firstUseSubpassIndex);
+ lastUseSubpassIndex = MAX(subpass.subpass_index, lastUseSubpassIndex);
+ }
+ }
+}
+
+MTLStoreAction MDAttachment::getMTLStoreAction(MDSubpass const &p_subpass,
+ bool p_is_rendering_entire_area,
+ bool p_has_resolve,
+ bool p_can_resolve,
+ bool p_is_stencil) const {
+ if (!p_is_rendering_entire_area || !isLastUseOf(p_subpass)) {
+ return p_has_resolve && p_can_resolve ? MTLStoreActionStoreAndMultisampleResolve : MTLStoreActionStore;
+ }
+
+ switch (p_is_stencil ? stencilStoreAction : storeAction) {
+ case MTLStoreActionStore:
+ return p_has_resolve && p_can_resolve ? MTLStoreActionStoreAndMultisampleResolve : MTLStoreActionStore;
+ case MTLStoreActionDontCare:
+ return p_has_resolve ? (p_can_resolve ? MTLStoreActionMultisampleResolve : MTLStoreActionStore) : MTLStoreActionDontCare;
+
+ default:
+ return MTLStoreActionStore;
+ }
+}
+
+bool MDAttachment::configureDescriptor(MTLRenderPassAttachmentDescriptor *p_desc,
+ PixelFormats &p_pf,
+ MDSubpass const &p_subpass,
+ id<MTLTexture> p_attachment,
+ bool p_is_rendering_entire_area,
+ bool p_has_resolve,
+ bool p_can_resolve,
+ bool p_is_stencil) const {
+ p_desc.texture = p_attachment;
+
+ MTLLoadAction load;
+ if (!p_is_rendering_entire_area || !isFirstUseOf(p_subpass)) {
+ load = MTLLoadActionLoad;
+ } else {
+ load = p_is_stencil ? stencilLoadAction : loadAction;
+ }
+
+ p_desc.loadAction = load;
+
+ MTLPixelFormat mtlFmt = p_attachment.pixelFormat;
+ bool isDepthFormat = p_pf.isDepthFormat(mtlFmt);
+ bool isStencilFormat = p_pf.isStencilFormat(mtlFmt);
+ if (isStencilFormat && !p_is_stencil && !isDepthFormat) {
+ p_desc.storeAction = MTLStoreActionDontCare;
+ } else {
+ p_desc.storeAction = getMTLStoreAction(p_subpass, p_is_rendering_entire_area, p_has_resolve, p_can_resolve, p_is_stencil);
+ }
+
+ return load == MTLLoadActionClear;
+}
+
+bool MDAttachment::shouldClear(const MDSubpass &p_subpass, bool p_is_stencil) const {
+ // If the subpass is not the first subpass to use this attachment, don't clear this attachment.
+ if (p_subpass.subpass_index != firstUseSubpassIndex) {
+ return false;
+ }
+ return (p_is_stencil ? stencilLoadAction : loadAction) == MTLLoadActionClear;
+}
+
+MDRenderPass::MDRenderPass(Vector<MDAttachment> &p_attachments, Vector<MDSubpass> &p_subpasses) :
+ attachments(p_attachments), subpasses(p_subpasses) {
+ for (MDAttachment &att : attachments) {
+ att.linkToSubpass(*this);
+ }
+}
+
+#pragma mark - Resource Factory
+
+id<MTLFunction> MDResourceFactory::new_func(NSString *p_source, NSString *p_name, NSError **p_error) {
+ @autoreleasepool {
+ NSError *err = nil;
+ MTLCompileOptions *options = [MTLCompileOptions new];
+ id<MTLDevice> device = device_driver->get_device();
+ id<MTLLibrary> mtlLib = [device newLibraryWithSource:p_source
+ options:options
+ error:&err];
+ if (err) {
+ if (p_error != nil) {
+ *p_error = err;
+ }
+ }
+ return [mtlLib newFunctionWithName:p_name];
+ }
+}
+
+id<MTLFunction> MDResourceFactory::new_clear_vert_func(ClearAttKey &p_key) {
+ @autoreleasepool {
+ NSString *msl = [NSString stringWithFormat:@R"(
+#include <metal_stdlib>
+using namespace metal;
+
+typedef struct {
+ float4 a_position [[attribute(0)]];
+} AttributesPos;
+
+typedef struct {
+ float4 colors[9];
+} ClearColorsIn;
+
+typedef struct {
+ float4 v_position [[position]];
+ uint layer;
+} VaryingsPos;
+
+vertex VaryingsPos vertClear(AttributesPos attributes [[stage_in]], constant ClearColorsIn& ccIn [[buffer(0)]]) {
+ VaryingsPos varyings;
+ varyings.v_position = float4(attributes.a_position.x, -attributes.a_position.y, ccIn.colors[%d].r, 1.0);
+ varyings.layer = uint(attributes.a_position.w);
+ return varyings;
+}
+)",
+ ClearAttKey::DEPTH_INDEX];
+
+ return new_func(msl, @"vertClear", nil);
+ }
+}
+
+id<MTLFunction> MDResourceFactory::new_clear_frag_func(ClearAttKey &p_key) {
+ @autoreleasepool {
+ NSMutableString *msl = [NSMutableString stringWithCapacity:2048];
+
+ [msl appendFormat:@R"(
+#include <metal_stdlib>
+using namespace metal;
+
+typedef struct {
+ float4 v_position [[position]];
+} VaryingsPos;
+
+typedef struct {
+ float4 colors[9];
+} ClearColorsIn;
+
+typedef struct {
+)"];
+
+ for (uint32_t caIdx = 0; caIdx < ClearAttKey::COLOR_COUNT; caIdx++) {
+ if (p_key.is_enabled(caIdx)) {
+ NSString *typeStr = get_format_type_string((MTLPixelFormat)p_key.pixel_formats[caIdx]);
+ [msl appendFormat:@" %@4 color%u [[color(%u)]];\n", typeStr, caIdx, caIdx];
+ }
+ }
+ [msl appendFormat:@R"(} ClearColorsOut;
+
+fragment ClearColorsOut fragClear(VaryingsPos varyings [[stage_in]], constant ClearColorsIn& ccIn [[buffer(0)]]) {
+
+ ClearColorsOut ccOut;
+)"];
+ for (uint32_t caIdx = 0; caIdx < ClearAttKey::COLOR_COUNT; caIdx++) {
+ if (p_key.is_enabled(caIdx)) {
+ NSString *typeStr = get_format_type_string((MTLPixelFormat)p_key.pixel_formats[caIdx]);
+ [msl appendFormat:@" ccOut.color%u = %@4(ccIn.colors[%u]);\n", caIdx, typeStr, caIdx];
+ }
+ }
+ [msl appendString:@R"( return ccOut;
+})"];
+
+ return new_func(msl, @"fragClear", nil);
+ }
+}
+
+NSString *MDResourceFactory::get_format_type_string(MTLPixelFormat p_fmt) {
+ switch (device_driver->get_pixel_formats().getFormatType(p_fmt)) {
+ case MTLFormatType::ColorInt8:
+ case MTLFormatType::ColorInt16:
+ return @"short";
+ case MTLFormatType::ColorUInt8:
+ case MTLFormatType::ColorUInt16:
+ return @"ushort";
+ case MTLFormatType::ColorInt32:
+ return @"int";
+ case MTLFormatType::ColorUInt32:
+ return @"uint";
+ case MTLFormatType::ColorHalf:
+ return @"half";
+ case MTLFormatType::ColorFloat:
+ case MTLFormatType::DepthStencil:
+ case MTLFormatType::Compressed:
+ return @"float";
+ case MTLFormatType::None:
+ return @"unexpected_MTLPixelFormatInvalid";
+ }
+}
+
+id<MTLDepthStencilState> MDResourceFactory::new_depth_stencil_state(bool p_use_depth, bool p_use_stencil) {
+ MTLDepthStencilDescriptor *dsDesc = [MTLDepthStencilDescriptor new];
+ dsDesc.depthCompareFunction = MTLCompareFunctionAlways;
+ dsDesc.depthWriteEnabled = p_use_depth;
+
+ if (p_use_stencil) {
+ MTLStencilDescriptor *sDesc = [MTLStencilDescriptor new];
+ sDesc.stencilCompareFunction = MTLCompareFunctionAlways;
+ sDesc.stencilFailureOperation = MTLStencilOperationReplace;
+ sDesc.depthFailureOperation = MTLStencilOperationReplace;
+ sDesc.depthStencilPassOperation = MTLStencilOperationReplace;
+
+ dsDesc.frontFaceStencil = sDesc;
+ dsDesc.backFaceStencil = sDesc;
+ } else {
+ dsDesc.frontFaceStencil = nil;
+ dsDesc.backFaceStencil = nil;
+ }
+
+ return [device_driver->get_device() newDepthStencilStateWithDescriptor:dsDesc];
+}
+
+id<MTLRenderPipelineState> MDResourceFactory::new_clear_pipeline_state(ClearAttKey &p_key, NSError **p_error) {
+ PixelFormats &pixFmts = device_driver->get_pixel_formats();
+
+ id<MTLFunction> vtxFunc = new_clear_vert_func(p_key);
+ id<MTLFunction> fragFunc = new_clear_frag_func(p_key);
+ MTLRenderPipelineDescriptor *plDesc = [MTLRenderPipelineDescriptor new];
+ plDesc.label = @"ClearRenderAttachments";
+ plDesc.vertexFunction = vtxFunc;
+ plDesc.fragmentFunction = fragFunc;
+ plDesc.rasterSampleCount = p_key.sample_count;
+ plDesc.inputPrimitiveTopology = MTLPrimitiveTopologyClassTriangle;
+
+ for (uint32_t caIdx = 0; caIdx < ClearAttKey::COLOR_COUNT; caIdx++) {
+ MTLRenderPipelineColorAttachmentDescriptor *colorDesc = plDesc.colorAttachments[caIdx];
+ colorDesc.pixelFormat = (MTLPixelFormat)p_key.pixel_formats[caIdx];
+ colorDesc.writeMask = p_key.is_enabled(caIdx) ? MTLColorWriteMaskAll : MTLColorWriteMaskNone;
+ }
+
+ MTLPixelFormat mtlDepthFormat = p_key.depth_format();
+ if (pixFmts.isDepthFormat(mtlDepthFormat)) {
+ plDesc.depthAttachmentPixelFormat = mtlDepthFormat;
+ }
+
+ MTLPixelFormat mtlStencilFormat = p_key.stencil_format();
+ if (pixFmts.isStencilFormat(mtlStencilFormat)) {
+ plDesc.stencilAttachmentPixelFormat = mtlStencilFormat;
+ }
+
+ MTLVertexDescriptor *vtxDesc = plDesc.vertexDescriptor;
+
+ // Vertex attribute descriptors.
+ MTLVertexAttributeDescriptorArray *vaDescArray = vtxDesc.attributes;
+ MTLVertexAttributeDescriptor *vaDesc;
+ NSUInteger vtxBuffIdx = device_driver->get_metal_buffer_index_for_vertex_attribute_binding(VERT_CONTENT_BUFFER_INDEX);
+ NSUInteger vtxStride = 0;
+
+ // Vertex location.
+ vaDesc = vaDescArray[0];
+ vaDesc.format = MTLVertexFormatFloat4;
+ vaDesc.bufferIndex = vtxBuffIdx;
+ vaDesc.offset = vtxStride;
+ vtxStride += sizeof(simd::float4);
+
+ // Vertex attribute buffer.
+ MTLVertexBufferLayoutDescriptorArray *vbDescArray = vtxDesc.layouts;
+ MTLVertexBufferLayoutDescriptor *vbDesc = vbDescArray[vtxBuffIdx];
+ vbDesc.stepFunction = MTLVertexStepFunctionPerVertex;
+ vbDesc.stepRate = 1;
+ vbDesc.stride = vtxStride;
+
+ return [device_driver->get_device() newRenderPipelineStateWithDescriptor:plDesc error:p_error];
+}
+
+id<MTLRenderPipelineState> MDResourceCache::get_clear_render_pipeline_state(ClearAttKey &p_key, NSError **p_error) {
+ HashMap::ConstIterator it = clear_states.find(p_key);
+ if (it != clear_states.end()) {
+ return it->value;
+ }
+
+ id<MTLRenderPipelineState> state = resource_factory->new_clear_pipeline_state(p_key, p_error);
+ clear_states[p_key] = state;
+ return state;
+}
+
+id<MTLDepthStencilState> MDResourceCache::get_depth_stencil_state(bool p_use_depth, bool p_use_stencil) {
+ id<MTLDepthStencilState> __strong *val;
+ if (p_use_depth && p_use_stencil) {
+ val = &clear_depth_stencil_state.all;
+ } else if (p_use_depth) {
+ val = &clear_depth_stencil_state.depth_only;
+ } else if (p_use_stencil) {
+ val = &clear_depth_stencil_state.stencil_only;
+ } else {
+ val = &clear_depth_stencil_state.none;
+ }
+ DEV_ASSERT(val != nullptr);
+
+ if (*val == nil) {
+ *val = resource_factory->new_depth_stencil_state(p_use_depth, p_use_stencil);
+ }
+ return *val;
+}