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author | Juan Linietsky <juan@godotengine.org> | 2019-06-19 17:03:19 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:27 +0100 |
commit | 42b44f43ee52eb664d3610d0fdae0eff14c00f0a (patch) | |
tree | 3125054b1d86f9eb1b10dd760b12010c3d6a1e89 /drivers/vulkan/rendering_device_vulkan.h | |
parent | 9b0dd4f571ff431e23b9097e7f29746f4157be12 (diff) | |
download | redot-engine-42b44f43ee52eb664d3610d0fdae0eff14c00f0a.tar.gz |
Basic 2D engine is more or less working, needs more work for editor to be usable.
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.h')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 8a5a017e9f..e1dfb1fc4b 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -101,6 +101,8 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t mipmaps; uint32_t usage_flags; + Vector<DataFormat> allowed_shared_formats; + VkImageLayout bound_layout; //layout used when bound to framebuffer being drawn VkImageLayout unbound_layout; //layout used otherwise uint32_t aspect_mask; |