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author | reduz <reduzio@gmail.com> | 2021-08-16 14:51:29 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-08-17 13:52:06 -0300 |
commit | 6027cd0a1dc0726b039a96c8d1b811158464540b (patch) | |
tree | eecea01b7a54ba385a06b83b599263a0cc6db5bf /drivers/vulkan/rendering_device_vulkan.h | |
parent | 72cb4529375de4e3c7511cb7be4ffe8e0103d8ca (diff) | |
download | redot-engine-6027cd0a1dc0726b039a96c8d1b811158464540b.tar.gz |
Fixes to mobile renderer
* Make sure shaders are named, to aid in debug in case of failure
* SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized).
* Fixed some bugs resulting on the above being corrected.
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.h')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 6175369285..5ee2ca07f2 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -639,6 +639,7 @@ class RenderingDeviceVulkan : public RenderingDevice { Vector<VkPipelineShaderStageCreateInfo> pipeline_stages; Vector<SpecializationConstant> specialization_constants; VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; + String name; //used for debug }; String _shader_uniform_debug(RID p_shader, int p_set = -1); @@ -1088,7 +1089,7 @@ public: /****************/ virtual String shader_get_binary_cache_key() const; - virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv); + virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = ""); virtual RID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary); |