summaryrefslogtreecommitdiffstats
path: root/drivers
diff options
context:
space:
mode:
authorclayjohn <claynjohn@gmail.com>2024-11-04 21:21:38 -0800
committerclayjohn <claynjohn@gmail.com>2024-11-21 22:15:54 -0800
commit2b68c63a886f1442f7afdb91f6bae16e755325cc (patch)
tree67a79969c660913825ac894312cd63bfbf5fca5c /drivers
parentf952bfe9985ad8f507cc29b2c7601bbba18b8039 (diff)
downloadredot-engine-2b68c63a886f1442f7afdb91f6bae16e755325cc.tar.gz
Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
This restores the behavior from 3.x
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp54
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h36
-rw-r--r--drivers/gles3/shaders/canvas.glsl46
-rw-r--r--drivers/gles3/shaders/canvas_uniforms_inc.glsl36
4 files changed, 94 insertions, 78 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 2fd3f7d7e2..5fd90744a4 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -720,11 +720,14 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
}
}
- bool success = GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(shader_version, variant, specialization);
+ bool success = material_storage->shaders.canvas_shader.version_bind_shader(shader_version, variant, specialization);
if (!success) {
continue;
}
+ // Bind per-batch uniforms.
+ material_storage->shaders.canvas_shader.version_set_uniform(CanvasShaderGLES3::BATCH_FLAGS, state.canvas_instance_batches[i].flags, shader_version, variant, specialization);
+
GLES3::CanvasShaderData::BlendMode blend_mode = state.canvas_instance_batches[i].blend_mode;
Color blend_color = state.canvas_instance_batches[i].blend_color;
@@ -847,6 +850,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
uint32_t lights[4] = { 0, 0, 0, 0 };
uint16_t light_count = 0;
+ uint16_t shadow_mask = 0;
{
Light *light = p_lights;
@@ -856,6 +860,10 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
uint32_t light_index = light->render_index_cache;
lights[light_count >> 2] |= light_index << ((light_count & 3) * 8);
+ if (p_item->light_mask & light->item_shadow_mask) {
+ shadow_mask |= 1 << light_count;
+ }
+
light_count++;
if (light_count == data.max_lights_per_item - 1) {
@@ -865,7 +873,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
light = light->next_ptr;
}
- base_flags |= light_count << FLAGS_LIGHT_COUNT_SHIFT;
+ base_flags |= light_count << INSTANCE_FLAGS_LIGHT_COUNT_SHIFT;
+ base_flags |= shadow_mask << INSTANCE_FLAGS_SHADOW_MASKED_SHIFT;
}
bool lights_disabled = light_count == 0 && !state.using_directional_lights;
@@ -906,7 +915,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.instance_data_array[r_index].lights[2] = lights[2];
state.instance_data_array[r_index].lights[3] = lights[3];
- state.instance_data_array[r_index].flags = base_flags | (state.instance_data_array[r_index == 0 ? 0 : r_index - 1].flags & (FLAGS_DEFAULT_NORMAL_MAP_USED | FLAGS_DEFAULT_SPECULAR_MAP_USED)); // Reset on each command for safety, keep canvastexture binding config.
+ state.instance_data_array[r_index].flags = base_flags;
Color blend_color = base_color;
GLES3::CanvasShaderData::BlendMode blend_mode = p_blend_mode;
@@ -939,6 +948,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_RECT;
state.canvas_instance_batches[state.current_batch_index].command = c;
state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask;
+ state.canvas_instance_batches[state.current_batch_index].flags = 0;
}
_prepare_canvas_texture(rect->texture, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size);
@@ -961,20 +971,18 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
if (rect->flags & CANVAS_RECT_FLIP_H) {
src_rect.size.x *= -1;
- state.instance_data_array[r_index].flags |= FLAGS_FLIP_H;
}
if (rect->flags & CANVAS_RECT_FLIP_V) {
src_rect.size.y *= -1;
- state.instance_data_array[r_index].flags |= FLAGS_FLIP_V;
}
if (rect->flags & CANVAS_RECT_TRANSPOSE) {
- state.instance_data_array[r_index].flags |= FLAGS_TRANSPOSE_RECT;
+ state.instance_data_array[r_index].flags |= INSTANCE_FLAGS_TRANSPOSE_RECT;
}
if (rect->flags & CANVAS_RECT_CLIP_UV) {
- state.instance_data_array[r_index].flags |= FLAGS_CLIP_RECT_UV;
+ state.instance_data_array[r_index].flags |= INSTANCE_FLAGS_CLIP_RECT_UV;
}
} else {
@@ -993,13 +1001,13 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
}
if (rect->flags & CANVAS_RECT_MSDF) {
- state.instance_data_array[r_index].flags |= FLAGS_USE_MSDF;
+ state.instance_data_array[r_index].flags |= INSTANCE_FLAGS_USE_MSDF;
state.instance_data_array[r_index].msdf[0] = rect->px_range; // Pixel range.
state.instance_data_array[r_index].msdf[1] = rect->outline; // Outline size.
state.instance_data_array[r_index].msdf[2] = 0.f; // Reserved.
state.instance_data_array[r_index].msdf[3] = 0.f; // Reserved.
} else if (rect->flags & CANVAS_RECT_LCD) {
- state.instance_data_array[r_index].flags |= FLAGS_USE_LCD;
+ state.instance_data_array[r_index].flags |= INSTANCE_FLAGS_USE_LCD;
}
state.instance_data_array[r_index].modulation[0] = rect->modulate.r * base_color.r;
@@ -1030,6 +1038,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.canvas_instance_batches[state.current_batch_index].command = c;
state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask;
state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_NINEPATCH;
+ state.canvas_instance_batches[state.current_batch_index].flags = 0;
}
_prepare_canvas_texture(np->texture, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size);
@@ -1067,11 +1076,11 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.instance_data_array[r_index].dst_rect[2] = dst_rect.size.width;
state.instance_data_array[r_index].dst_rect[3] = dst_rect.size.height;
- state.instance_data_array[r_index].flags |= int(np->axis_x) << FLAGS_NINEPATCH_H_MODE_SHIFT;
- state.instance_data_array[r_index].flags |= int(np->axis_y) << FLAGS_NINEPATCH_V_MODE_SHIFT;
+ state.instance_data_array[r_index].flags |= int(np->axis_x) << INSTANCE_FLAGS_NINEPATCH_H_MODE_SHIFT;
+ state.instance_data_array[r_index].flags |= int(np->axis_y) << INSTANCE_FLAGS_NINEPATCH_V_MODE_SHIFT;
if (np->draw_center) {
- state.instance_data_array[r_index].flags |= FLAGS_NINEPACH_DRAW_CENTER;
+ state.instance_data_array[r_index].flags |= INSTANCE_FLAGS_NINEPACH_DRAW_CENTER;
}
state.instance_data_array[r_index].ninepatch_margins[0] = np->margin[SIDE_LEFT];
@@ -1097,6 +1106,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.canvas_instance_batches[state.current_batch_index].command = c;
state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask;
state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_ATTRIBUTES;
+ state.canvas_instance_batches[state.current_batch_index].flags = 0;
_prepare_canvas_texture(polygon->texture, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size);
@@ -1125,6 +1135,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.canvas_instance_batches[state.current_batch_index].command = c;
state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask;
state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_PRIMITIVE;
+ state.canvas_instance_batches[state.current_batch_index].flags = 0;
}
_prepare_canvas_texture(state.canvas_instance_batches[state.current_batch_index].tex, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size);
@@ -1165,12 +1176,13 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
case Item::Command::TYPE_MESH:
case Item::Command::TYPE_MULTIMESH:
case Item::Command::TYPE_PARTICLES: {
- // Mesh's can't be batched, so always create a new batch
+ // Meshes can't be batched, so always create a new batch.
_new_batch(r_batch_broken);
Color modulate(1, 1, 1, 1);
state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask;
state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_ATTRIBUTES;
+ state.canvas_instance_batches[state.current_batch_index].flags = 0;
if (c->type == Item::Command::TYPE_MESH) {
const Item::CommandMesh *m = static_cast<const Item::CommandMesh *>(c);
state.canvas_instance_batches[state.current_batch_index].tex = m->texture;
@@ -1183,10 +1195,10 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_INSTANCING;
if (GLES3::MeshStorage::get_singleton()->multimesh_uses_colors(mm->multimesh)) {
- state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS;
+ state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_INSTANCING_HAS_COLORS;
}
if (GLES3::MeshStorage::get_singleton()->multimesh_uses_custom_data(mm->multimesh)) {
- state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
+ state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA;
}
} else if (c->type == Item::Command::TYPE_PARTICLES) {
GLES3::ParticlesStorage *particles_storage = GLES3::ParticlesStorage::get_singleton();
@@ -1196,8 +1208,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
RID particles = pt->particles;
state.canvas_instance_batches[state.current_batch_index].tex = pt->texture;
state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_INSTANCING;
- state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS;
- state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
+ state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_INSTANCING_HAS_COLORS;
+ state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA;
if (particles_storage->particles_has_collision(particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) {
// Pass collision information.
@@ -2364,15 +2376,15 @@ void RasterizerCanvasGLES3::_prepare_canvas_texture(RID p_texture, RS::CanvasIte
GLES3::Texture *normal_map = texture_storage->get_texture(ct->normal_map);
if (ct->specular_color.a < 0.999) {
- state.instance_data_array[r_index].flags |= FLAGS_DEFAULT_SPECULAR_MAP_USED;
+ state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED;
} else {
- state.instance_data_array[r_index].flags &= ~FLAGS_DEFAULT_SPECULAR_MAP_USED;
+ state.canvas_instance_batches[state.current_batch_index].flags &= ~BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED;
}
if (normal_map) {
- state.instance_data_array[r_index].flags |= FLAGS_DEFAULT_NORMAL_MAP_USED;
+ state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED;
} else {
- state.instance_data_array[r_index].flags &= ~FLAGS_DEFAULT_NORMAL_MAP_USED;
+ state.canvas_instance_batches[state.current_batch_index].flags &= ~BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED;
}
state.instance_data_array[r_index].specular_shininess = uint32_t(CLAMP(ct->specular_color.a * 255.0, 0, 255)) << 24;
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index b9d9a44e2a..e099fd0cc0 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -54,29 +54,27 @@ class RasterizerCanvasGLES3 : public RendererCanvasRender {
_FORCE_INLINE_ void _update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4);
enum {
+ INSTANCE_FLAGS_LIGHT_COUNT_SHIFT = 0, // 4 bits for light count.
- FLAGS_INSTANCING_MASK = 0x7F,
- FLAGS_INSTANCING_HAS_COLORS = (1 << 7),
- FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8),
+ INSTANCE_FLAGS_CLIP_RECT_UV = (1 << 4),
+ INSTANCE_FLAGS_TRANSPOSE_RECT = (1 << 5),
+ INSTANCE_FLAGS_USE_MSDF = (1 << 6),
+ INSTANCE_FLAGS_USE_LCD = (1 << 7),
- FLAGS_CLIP_RECT_UV = (1 << 9),
- FLAGS_TRANSPOSE_RECT = (1 << 10),
+ INSTANCE_FLAGS_NINEPACH_DRAW_CENTER = (1 << 8),
+ INSTANCE_FLAGS_NINEPATCH_H_MODE_SHIFT = 9,
+ INSTANCE_FLAGS_NINEPATCH_V_MODE_SHIFT = 11,
- FLAGS_NINEPACH_DRAW_CENTER = (1 << 12),
-
- FLAGS_USE_SKELETON = (1 << 15),
- FLAGS_NINEPATCH_H_MODE_SHIFT = 16,
- FLAGS_NINEPATCH_V_MODE_SHIFT = 18,
- FLAGS_LIGHT_COUNT_SHIFT = 20,
-
- FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 26),
- FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 27),
+ INSTANCE_FLAGS_SHADOW_MASKED_SHIFT = 13, // 16 bits.
+ };
- FLAGS_USE_MSDF = (1 << 28),
- FLAGS_USE_LCD = (1 << 29),
+ enum {
+ BATCH_FLAGS_INSTANCING_MASK = 0x7F,
+ BATCH_FLAGS_INSTANCING_HAS_COLORS = (1 << 7),
+ BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8),
- FLAGS_FLIP_H = (1 << 30),
- FLAGS_FLIP_V = (1 << 31),
+ BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 9),
+ BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 10),
};
enum {
@@ -279,6 +277,8 @@ public:
const Item::Command *command = nullptr;
Item::Command::Type command_type = Item::Command::TYPE_ANIMATION_SLICE; // Can default to any type that doesn't form a batch.
uint32_t primitive_points = 0;
+
+ uint32_t flags = 0;
};
// DataBuffer contains our per-frame data. I.e. the resources that are updated each frame.
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 1ac289d5a2..3857aa8841 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -110,6 +110,9 @@ layout(std140) uniform MaterialUniforms{ //ubo:4
};
#endif
+
+uniform mediump uint batch_flags;
+
/* clang-format on */
#include "canvas_uniforms_inc.glsl"
@@ -179,13 +182,13 @@ void main() {
vec2 uv = uv_attrib;
#ifdef USE_INSTANCING
- if (bool(read_draw_data_flags & FLAGS_INSTANCING_HAS_COLORS)) {
+ if (bool(batch_flags & BATCH_FLAGS_INSTANCING_HAS_COLORS)) {
vec4 instance_color;
instance_color.xy = unpackHalf2x16(uint(instance_color_custom_data.x));
instance_color.zw = unpackHalf2x16(uint(instance_color_custom_data.y));
color *= instance_color;
}
- if (bool(read_draw_data_flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
+ if (bool(batch_flags & BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
instance_custom.xy = unpackHalf2x16(instance_color_custom_data.z);
instance_custom.zw = unpackHalf2x16(instance_color_custom_data.w);
}
@@ -218,7 +221,7 @@ void main() {
else if (vertex_id == 5)
vertex_base = vec2(1.0, 1.0);
- vec2 uv = read_draw_data_src_rect.xy + abs(read_draw_data_src_rect.zw) * ((read_draw_data_flags & FLAGS_TRANSPOSE_RECT) != uint(0) ? vertex_base.yx : vertex_base.xy);
+ vec2 uv = read_draw_data_src_rect.xy + abs(read_draw_data_src_rect.zw) * ((read_draw_data_flags & INSTANCE_FLAGS_TRANSPOSE_RECT) != uint(0) ? vertex_base.yx : vertex_base.xy);
vec4 color = read_draw_data_modulation;
vec2 vertex = read_draw_data_dst_rect.xy + abs(read_draw_data_dst_rect.zw) * mix(vertex_base, vec2(1.0, 1.0) - vertex_base, lessThan(read_draw_data_src_rect.zw, vec2(0.0, 0.0)));
@@ -336,6 +339,8 @@ uniform sampler2D specular_texture; //texunit:-7
uniform sampler2D color_texture; //texunit:0
+uniform mediump uint batch_flags;
+
layout(location = 0) out vec4 frag_color;
/* clang-format off */
@@ -519,7 +524,7 @@ float map_ninepatch_axis(float pixel, float draw_size, float tex_pixel_size, flo
} else if (pixel >= draw_size - margin_end) {
return (tex_size - (draw_size - pixel)) * tex_pixel_size;
} else {
- if (!bool(read_draw_data_flags & FLAGS_NINEPACH_DRAW_CENTER)) {
+ if (!bool(read_draw_data_flags & INSTANCE_FLAGS_NINEPATCH_DRAW_CENTER)) {
draw_center--;
}
@@ -567,8 +572,8 @@ void main() {
int draw_center = 2;
uv = vec2(
- map_ninepatch_axis(pixel_size_interp.x, abs(read_draw_data_dst_rect_z), read_draw_data_color_texture_pixel_size.x, read_draw_data_ninepatch_margins.x, read_draw_data_ninepatch_margins.z, int(read_draw_data_flags >> FLAGS_NINEPATCH_H_MODE_SHIFT) & 0x3, draw_center),
- map_ninepatch_axis(pixel_size_interp.y, abs(read_draw_data_dst_rect_w), read_draw_data_color_texture_pixel_size.y, read_draw_data_ninepatch_margins.y, read_draw_data_ninepatch_margins.w, int(read_draw_data_flags >> FLAGS_NINEPATCH_V_MODE_SHIFT) & 0x3, draw_center));
+ map_ninepatch_axis(pixel_size_interp.x, abs(read_draw_data_dst_rect_z), read_draw_data_color_texture_pixel_size.x, read_draw_data_ninepatch_margins.x, read_draw_data_ninepatch_margins.z, int(read_draw_data_flags >> INSTANCE_FLAGS_NINEPATCH_H_MODE_SHIFT) & 0x3, draw_center),
+ map_ninepatch_axis(pixel_size_interp.y, abs(read_draw_data_dst_rect_w), read_draw_data_color_texture_pixel_size.y, read_draw_data_ninepatch_margins.y, read_draw_data_ninepatch_margins.w, int(read_draw_data_flags >> INSTANCE_FLAGS_NINEPATCH_V_MODE_SHIFT) & 0x3, draw_center));
if (draw_center == 0) {
color.a = 0.0;
@@ -577,7 +582,7 @@ void main() {
uv = uv * read_draw_data_src_rect.zw + read_draw_data_src_rect.xy; //apply region if needed
#endif
- if (bool(read_draw_data_flags & FLAGS_CLIP_RECT_UV)) {
+ if (bool(read_draw_data_flags & INSTANCE_FLAGS_CLIP_RECT_UV)) {
vec2 half_texpixel = read_draw_data_color_texture_pixel_size * 0.5;
uv = clamp(uv, read_draw_data_src_rect.xy + half_texpixel, read_draw_data_src_rect.xy + abs(read_draw_data_src_rect.zw) - half_texpixel);
}
@@ -585,7 +590,7 @@ void main() {
#endif
#ifndef USE_PRIMITIVE
- if (bool(read_draw_data_flags & FLAGS_USE_MSDF)) {
+ if (bool(read_draw_data_flags & INSTANCE_FLAGS_USE_MSDF)) {
float px_range = read_draw_data_ninepatch_margins.x;
float outline_thickness = read_draw_data_ninepatch_margins.y;
@@ -603,7 +608,7 @@ void main() {
float a = clamp(d * px_size + 0.5, 0.0, 1.0);
color.a = a * color.a;
}
- } else if (bool(read_draw_data_flags & FLAGS_USE_LCD)) {
+ } else if (bool(read_draw_data_flags & INSTANCE_FLAGS_USE_LCD)) {
vec4 lcd_sample = texture(color_texture, uv);
if (lcd_sample.a == 1.0) {
color.rgb = lcd_sample.rgb * color.a;
@@ -617,7 +622,7 @@ void main() {
color *= texture(color_texture, uv);
}
- uint light_count = (read_draw_data_flags >> uint(FLAGS_LIGHT_COUNT_SHIFT)) & uint(0xF); //max 16 lights
+ uint light_count = read_draw_data_flags & uint(0xF); // Max 16 lights.
bool using_light = light_count > 0u || directional_light_count > 0u;
vec3 normal;
@@ -628,17 +633,16 @@ void main() {
bool normal_used = false;
#endif
- if (normal_used || (using_light && bool(read_draw_data_flags & FLAGS_DEFAULT_NORMAL_MAP_USED))) {
+ if (normal_used || (using_light && bool(batch_flags & BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED))) {
normal.xy = texture(normal_texture, uv).xy * vec2(2.0, -2.0) - vec2(1.0, -1.0);
- if (bool(read_draw_data_flags & FLAGS_TRANSPOSE_RECT)) {
+
+#if !defined(USE_ATTRIBUTES) && !defined(USE_PRIMITIVE)
+ if (bool(read_draw_data_flags & INSTANCE_FLAGS_TRANSPOSE_RECT)) {
normal.xy = normal.yx;
}
- if (bool(read_draw_data_flags & FLAGS_FLIP_H)) {
- normal.x = -normal.x;
- }
- if (bool(read_draw_data_flags & FLAGS_FLIP_V)) {
- normal.y = -normal.y;
- }
+ normal.xy *= sign(read_draw_data_src_rect.zw);
+#endif
+
normal.z = sqrt(max(0.0, 1.0 - dot(normal.xy, normal.xy)));
normal_used = true;
} else {
@@ -654,7 +658,7 @@ void main() {
bool specular_shininess_used = false;
#endif
- if (specular_shininess_used || (using_light && normal_used && bool(read_draw_data_flags & FLAGS_DEFAULT_SPECULAR_MAP_USED))) {
+ if (specular_shininess_used || (using_light && normal_used && bool(batch_flags & BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED))) {
specular_shininess = texture(specular_texture, uv);
specular_shininess *= godot_unpackUnorm4x8(read_draw_data_specular_shininess);
specular_shininess_used = true;
@@ -727,7 +731,7 @@ void main() {
}
#endif
- if (bool(light_array[light_base].flags & LIGHT_FLAGS_HAS_SHADOW)) {
+ if (bool(light_array[light_base].flags & LIGHT_FLAGS_HAS_SHADOW) && bool(read_draw_data_flags & uint(INSTANCE_FLAGS_SHADOW_MASKED << i))) {
vec2 shadow_pos = (vec4(shadow_vertex, 0.0, 1.0) * mat4(light_array[light_base].shadow_matrix[0], light_array[light_base].shadow_matrix[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy; //multiply inverse given its transposed. Optimizer removes useless operations.
vec4 shadow_uv = vec4(shadow_pos.x, light_array[light_base].shadow_y_ofs, shadow_pos.y * light_array[light_base].shadow_zfar_inv, 1.0);
@@ -802,7 +806,7 @@ void main() {
}
#endif
- if (bool(light_array[light_base].flags & LIGHT_FLAGS_HAS_SHADOW)) {
+ if (bool(light_array[light_base].flags & LIGHT_FLAGS_HAS_SHADOW) && bool(read_draw_data_flags & uint(INSTANCE_FLAGS_SHADOW_MASKED << i))) {
vec2 shadow_pos = (vec4(shadow_vertex, 0.0, 1.0) * mat4(light_array[light_base].shadow_matrix[0], light_array[light_base].shadow_matrix[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))).xy; //multiply inverse given its transposed. Optimizer removes useless operations.
vec2 pos_norm = normalize(shadow_pos);
diff --git a/drivers/gles3/shaders/canvas_uniforms_inc.glsl b/drivers/gles3/shaders/canvas_uniforms_inc.glsl
index f6ad2b730a..7abd5f0eee 100644
--- a/drivers/gles3/shaders/canvas_uniforms_inc.glsl
+++ b/drivers/gles3/shaders/canvas_uniforms_inc.glsl
@@ -5,29 +5,29 @@
#define SDF_MAX_LENGTH 16384.0
-//1 means enabled, 2+ means trails in use
-#define FLAGS_INSTANCING_MASK uint(0x7F)
-#define FLAGS_INSTANCING_HAS_COLORS uint(1 << 7)
-#define FLAGS_INSTANCING_HAS_CUSTOM_DATA uint(1 << 8)
+#define INSTANCE_FLAGS_LIGHT_COUNT_SHIFT 0 // 4 bits.
-#define FLAGS_CLIP_RECT_UV uint(1 << 9)
-#define FLAGS_TRANSPOSE_RECT uint(1 << 10)
-// (1 << 11) is for FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR in RD backends, unused here.
-#define FLAGS_NINEPACH_DRAW_CENTER uint(1 << 12)
+#define INSTANCE_FLAGS_CLIP_RECT_UV uint(1 << 4)
+#define INSTANCE_FLAGS_TRANSPOSE_RECT uint(1 << 5)
+#define INSTANCE_FLAGS_USE_MSDF uint(1 << 6)
+#define INSTANCE_FLAGS_USE_LCD uint(1 << 7)
-#define FLAGS_NINEPATCH_H_MODE_SHIFT 16
-#define FLAGS_NINEPATCH_V_MODE_SHIFT 18
+#define INSTANCE_FLAGS_NINEPATCH_DRAW_CENTER uint(1 << 8)
+#define INSTANCE_FLAGS_NINEPATCH_H_MODE_SHIFT 9
+#define INSTANCE_FLAGS_NINEPATCH_V_MODE_SHIFT 11
-#define FLAGS_LIGHT_COUNT_SHIFT 20
+#define INSTANCE_FLAGS_SHADOW_MASKED_SHIFT 13u // 16 bits.
+#define INSTANCE_FLAGS_SHADOW_MASKED uint(1 << INSTANCE_FLAGS_SHADOW_MASKED_SHIFT)
-#define FLAGS_DEFAULT_NORMAL_MAP_USED uint(1 << 26)
-#define FLAGS_DEFAULT_SPECULAR_MAP_USED uint(1 << 27)
+// 1 means enabled, 2+ means trails in use
+#define BATCH_FLAGS_INSTANCING_MASK uint(0x7F)
+#define BATCH_FLAGS_INSTANCING_HAS_COLORS_SHIFT 7
+#define BATCH_FLAGS_INSTANCING_HAS_COLORS uint(1 << BATCH_FLAGS_INSTANCING_HAS_COLORS_SHIFT)
+#define BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA_SHIFT 8
+#define BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA uint(1 << BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA_SHIFT)
-#define FLAGS_USE_MSDF uint(1 << 28)
-#define FLAGS_USE_LCD uint(1 << 29)
-
-#define FLAGS_FLIP_H uint(1 << 30)
-#define FLAGS_FLIP_V uint(1 << 31)
+#define BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED uint(1 << 9)
+#define BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED uint(1 << 10)
layout(std140) uniform GlobalShaderUniformData { //ubo:1
vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS];