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authorRémi Verschelde <rverschelde@gmail.com>2024-02-20 17:05:10 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-02-23 22:13:22 +0100
commit5fd9d0891f8458f74ec7432c8198e72fef5a0aa1 (patch)
tree9a897650a817c54ab07a5e20e2624aa46d4266d8 /drivers
parent87d40ba743ff3a3a484db051c11b16559604efa9 (diff)
downloadredot-engine-5fd9d0891f8458f74ec7432c8198e72fef5a0aa1.tar.gz
SCons: Add proper MinGW support to D3D12 deps install script
Fix a couple GCC warnings.
Diffstat (limited to 'drivers')
-rw-r--r--drivers/d3d12/d3d12ma.cpp1
-rw-r--r--drivers/d3d12/rendering_device_driver_d3d12.cpp7
2 files changed, 3 insertions, 5 deletions
diff --git a/drivers/d3d12/d3d12ma.cpp b/drivers/d3d12/d3d12ma.cpp
index ad7b4e570d..51171141de 100644
--- a/drivers/d3d12/d3d12ma.cpp
+++ b/drivers/d3d12/d3d12ma.cpp
@@ -42,6 +42,7 @@
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
#pragma GCC diagnostic ignored "-Wunused-function"
#pragma GCC diagnostic ignored "-Wnonnull-compare"
+#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
#endif
#if defined(_MSC_VER)
diff --git a/drivers/d3d12/rendering_device_driver_d3d12.cpp b/drivers/d3d12/rendering_device_driver_d3d12.cpp
index 8c92737374..6efef0fb34 100644
--- a/drivers/d3d12/rendering_device_driver_d3d12.cpp
+++ b/drivers/d3d12/rendering_device_driver_d3d12.cpp
@@ -2885,7 +2885,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
uint32_t binding = (p_register % GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER) / GODOT_NIR_BINDING_MULTIPLIER;
DEV_ASSERT(set < (uint32_t)shader_data_in.sets_bindings.size());
- bool found = false;
+ [[maybe_unused]] bool found = false;
for (int j = 0; j < shader_data_in.sets_bindings[set].size(); j++) {
if (shader_data_in.sets_bindings[set][j].binding != binding) {
continue;
@@ -2903,7 +2903,6 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
} else {
CRASH_NOW();
}
-
found = true;
break;
}
@@ -2913,8 +2912,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
godot_nir_callbacks.report_sc_bit_offset_fn = [](uint32_t p_sc_id, uint64_t p_bit_offset, void *p_data) {
ShaderData &shader_data_in = *(ShaderData *)p_data;
-
- bool found = false;
+ [[maybe_unused]] bool found = false;
for (int j = 0; j < shader_data_in.specialization_constants.size(); j++) {
if (shader_data_in.specialization_constants[j].constant_id != p_sc_id) {
continue;
@@ -2923,7 +2921,6 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
uint32_t offset_idx = SHADER_STAGES_BIT_OFFSET_INDICES[shader_data_in.stage];
DEV_ASSERT(shader_data_in.specialization_constants.write[j].stages_bit_offsets[offset_idx] == 0);
shader_data_in.specialization_constants.write[j].stages_bit_offsets[offset_idx] = p_bit_offset;
-
found = true;
break;
}